Borderlands

If you have played the Fallout series and the Oblivion series, then you would know that Bethesda Softworks attempts at creating Fallout 3 was a botched up mess. The storyline was good enough, but the game itself contained so many glitches that gamers hardly got any smooth experience of game play. The game would crash so often that many would leave this game untouched.

That space of post-modern warfare which is FPS + RPG which was initiated by the likes of Halo (only hints of RPG) and Bioshock was left empty.

In comes Borderlands, a game by Gearbox Software. They have created this unique blend of RPG and FPS (its touted to be Mad Max meets Diablo). Interestingly Gearbox is no stranger to FPS games, with 6 contributions to the Half Life series, and massive contributions to Counterstrike … the company is a giant in the FPS series. They the elements well … shooting, crouching, crouch + jump, duck … they have a rock solid base.

The game is based on the planet Pandora (creativity at its peak, huh??), with the hero (to be chosen between a Rifle touting Soldier, a Sniping Hunter, a Covert Siren and a hulking Brick) searching for the mythical Vault and aliens. The search for aliens and Vault leads him onto many game quests and many more bosses which lead us to the uber-loot. The game designer did have a sense of humor … all the special equipment has funny comments written for us to figure out what the equipment does.

Borderlands has an interesting multi-player aspect where a player can complete certain plots of the game by himself, then go online and play co-op to complete the hard parts.

All in all a good smooth experience to play and it ensures you keep coming back for more. Give this a whirl if you are a CS and a Diablo fan!!

Guild Wars

I am a big fan of RPGs. Something about changing reality I guess. Diablo, Torchlight, Sacred … you name it, I have dabbled with that game if not played it to the fullest. Then came the era of MMOG (Massively Multi-player Online Games) … and MMORPGs were there.

Till date, I had always felt that India is somehow lacking on the bandwidth front. Not any more!! With decent enough speeds, we Indians can also indulge in a bit of online games. With winning titles like WoW, and free titles like 9 Dragons, 2029, etc. Which game to choose becomes a question.

Here I would seriously recommend Guild Wars … its your money’s worth. Its not a free game, but unlike its other paid brethren … GW does not operate on a pay per use model. You buy the game once, and you get to play it for a lifetime. It pawns WoW in this regard. With World of Warcraft requiring a good $20 a month. Which to some is expendable – the some being a good 21 million souls. With $40 for all the three titles, GW does score of WoW.

The reason why I am mentioning Blizzard so much is because a lot of people who have worked on GW have been Blizzard employees.

The game has a story line, but where the game stands out is the PvP area and its concept of guilds. Many players can be part of a guild, and there are many competitions between guilds. Players can choose different professions (Elementalist, Necromancer, Warrior, Ranger, Mesmer or Monk), depending on their professions their role in the battle changes.

The game play is simple and addictive. I havent finished the storyline (I only have 2 hours of my trial period left!!), but I am considering purchasing the trilogy.

All in all, awaiting GW2 and considering making this purchase.

Facebook monetizes

Facebook keeps changing its layout, looks, etc ever so slightly and so constantly that most users do not even notice the changes … until it hits them smack on the head. That’s what I like about these FB Apps, revisit the games after 3 months, and the game has also evolved … it has got more items, more plots … somehow it has become more interesting.

That’s why when I started playing Hero World, I couldnt help but notice that instead of having micro transactions through pay-pal or some such payment gateway, the game also had Facebook credits as a currency source. On further digging, I found that Facebook is offering users to buy Facebook Credits. Users can then exchange these credits with different applications.

Instead of carrying out micro transactions within games, now we can carry them through Facebook itself. Good to see a definitive revenue stream other than eyeballs and ads.

Edit: After seven years, revisiting this post in the December 2017. Facebook now boasts of a robust advertising model.

Rise of Nations: Barbarian Rally tips

If you ever decide to explore the game without the multi-player aspect, then you are bound to check out the Conquer the World campaigns which are a part of the single player campaigns that one can play.

The Barbarian Rally is a scenario type which is described as follows –

Barbarian Rally: Take control of a neutral territory in one of the early turns in the campaign and then defend your city against a constant onslaught of barbarians. It’s a defense mission, so increase the defenses around your city with towers and the like. Produce military units to remain close to your city and intercept the invading forces. The invaders increase over the course of the mission, so expect to be nearly surrounded in the mission’s concluding minutes.

I am playing in the Tough mode, so was expecting an early onslaught, the good part about this scenario is the resources that you are given. Be wise to utilize them properly. To reach the classical age, you will need to research 9 technologies, which is a resource hogging strategy. A better idea is to go into defensive mode and be prepared.

This strategy worked for me –

  1. Build towers, the more the merrier
  2. Definitely go for one more city, you will need the gold that you get out of the trade for building archers
  3. Build 2-3 archers per tower and city, garrison them
  4. Next go for a mix of HI and LI
  5. Garrison soldiers to heal them
  6. Keep a watchout for siege weapons and take them out on priority
  7. Build an outpost, not only will it increase the size of your city, but also it will reveal hidden enemies (Contributed by Ameya Mane)
  8. In the end of the game, you will be swamped … take all your villagers and put them on repair mode. Especially the towers and the capital

Gaming as a Learning technology

I was watching Jane McGonigal’s TED talk and her logic of gaming being a parallel learning track for this generation’s youth is pretty convincing.

For example, a researcher at CMU through a survey has found that by the age of 21, a youngster has put in almost 10,000 hours of online gaming.

Add to it Malcolm Gladwell’s 10,000 Hour rule of success, and you have a whole generation of teens who are virtuoso’s in gaming.

Compare this to the 10,080 hours of education that you attend in your secondary school (i.e. if you dont miss a single day of school), and you have an alternative track/medium where an individual is deeply engaged. I had earlier blogged about how games can be used to engage people at work. Well, the same holds true for education, and the platform is almost set. Now it’s for game designers to design games like Superstruct and Evoke, so that modern day games (where the world spends 3 billion hours of online playing every week!!) can be harnessed to educate, collaborate and design new-age solutions for the world.

Jane further goes on to say how games can be used to solve world problems – you can watch the rest of her talk here

Using games to get better

So what do you do when you fall ill or are suffering from an ailment?

I usually go on a leave, sit at home and nurse (or be nursed) myself back to health. It takes some time, but the leave is a welcome break. I bet many of us do small variations of this.

But what about long term ailments? I suck it up, and bear with it throughout the prescribed treatment time. Not anymore, the next time I get a chance (god forbid no!!), I will try Superbetter!! A game proposed by Jane McGonigal. Jane is a game designer, and she has taken several aspects of the popular multiplayer games and turned them into rules for this game … the multiplayer aspect is used because we need peer support when we are down, not feeling well … even heroes need help, why not us :-)

The primary idea is to transform the way we see us, not as someone suffering, but as someone who is a secret superhero … the basic tenets are listed below, but I suggest that you do go through the original post

Mission #1: Create your SuperBetter secret identity.

Mission #2: Recruit your allies.

Mission #3: Find the bad guys.

Mission #4: Identify your power-ups.

Mission #5: Create your superhero to-do list.

Once you get out of the victim view (that’s #1), then you can make a list of milestones towards a full recovery (that’s the #5). You do not have to do everything on your own, find people who will help you on your way (that’s #2) … also know what things you have to conquer (#3), and the things that make you feel better (#4).

It makes me almost look forward to a time where I will get to try this out :-D

Age of the Game Cloud

It was the summer of 2005, I was in the quest for knowledge in the mostly empty libraries of IIM-Indore. That’s one of the main reasons to be there, if you don’t want to be disturbed, then the library is for you … nobody goes there :-)

I found Soft War by Larry Ellison. It was an interesting read, but throughout the book, there are potshots at Microsoft and the personal PC concept. Oracle says that the era of the personal PC is over and its time everything moved onto the web with machines as dumb terminals. Although I agreed with most of the things he was saying, I could not fathom how could the PC fade into oblivion? One of the main reasons why I thought this not possible was because of games. As a gamer, I thought that PCs are here to stay, games require too much hardware support to have a successful online game.

Five years later, I stand corrected and oh so much humbled! With games like WoW, 9 Dragons, Silkroad, Eve Online, League of Legends, DotA, most of the game titles which we know are planning (if not already) a MMO version of their game. What really makes sense to the game companies is the ease of distribution and control they get over the piracy that soon ensues after a successful release. Add to that a pay-per-use business model that is inherent to the cloud architecture, and organizations really stand a chance to make a thriving profit. I am thanking the stars because creators are looking at replayability as one of the critical success factors in making an MMO.

I still have some nagging doubts about the cloud (I guess because of a higher lower total cost of ownership), but its there to stay, for games to go online and create a variety of possibilities. I wonder when people will start having company reps within these games ala social media.

Update:

Read this post after 7 years. This is now a reality, so many games are running on the cloud and require you to be online these days.