Terracotta Army in Rise of Nations

Terracotta Army in Rise of Nations
When playing Rise of Nations, one of the concepts in the game are wonders. One of the wonders that arguably gets rushed is the Terracotta Army. What this wonder gives you is an unending stream of Light Infantry units at regular intervals, the interval is dependent upon the number of units already produced by the ...

Rise of Nations: Roman Castle in Age I 3

Sounded innocuous and impossible to me too. But get this, it CAN be done, and it works well in border push strategy. If you are Romans in Rise of Nations, then do give this tip a try to put your opponent on the backfoot. No one wants to attack a well defended outpost, even if ...

Rise of Nations: Raiding 4

So I was talking to King Ameya (who often comments on my Rise of Nations posts). He was mentioning that the previous post on Heavy Cavalry was actually a lesson on raiding. For those who are new to the game, raiding is a concept where you use a small armed force to take down the ...

Rise of Nations: Use of Heavy Cavalry 3

Rise of Nations: Use of Heavy Cavalry
A major part of all Alexander the Great’s battle strategy included cavalry. The light cavalry for quick raids (which I shall cover in a separate post) and the heavy cavalry (or his Companions as the vanguard unit). In fact the fall of Alexander was largely attributed due to a mutiny amongst his vanguard troops. Learn ...

Rise of Nations: Japan infantry 2

Rise of Nations: Japan infantry
Note: The post was ill-timed, when I wrote it I was completely unaware of the Japan crisis. I realized my folly when a friend informed me of the same. My apologies, this was not meant to be a stunt to get more attention. The post was neither tweeted nor posted on Facebook.   I love ...

Rise of Nations: The Forbidden Capital 7

Rise of Nations: The Forbidden Capital
This tip is not more of a tip, but rather an interesting experiment which players can try to confound the attacking horde. For you to successfully pull this off, it is strongly suggested that you have a defensive army and are an experienced player. One of my clan members gave me this idea, and I ...

Rise of Nations: Militia Rush 12

Rise of Nations: Militia Rush
When I first heard about the idea, it sounded crazy. Crazy enough that it might just work!! Now kids, dont try this at home, you need a special set of conditions for this to work. You for one have to be Turks (since this strategy uses the Turks powers to the fullest). If your target ...

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