Economics of Gold farming in World of Warcraft

I have been playing World of Warcraft (WoW) for over a year now, and I am thoroughly enjoying the break it provides over the weekends. It’s a great product and has been running for the past six years or so. Blizzard has done a real good job there, especially in capturing the player versus player interactions (PVP). One such place is the auction house (AH), wherein players can buy and sell items offered by other players in the virtual marketplace. In fact, the concept of auction within its games have been so popular that Blizzard has decided to include real currency in it’s beta version of Diablo III.

But, other than the in-game auctions, a surge of enterprises have sprung up around the game, right from WoW based clothes, to power leveling services (which I think are pretty pointless! If you want to play only the end-game content, then you are missing out on a lot of good content and not to mention the lore!!). That brings us to this post’s topic, ever since 2006, people have realized that players will be willing to pay up good money to buy virtual currency. That’s where a horde of enterprising gamers realized that they can make their game-plat profitable, and even into a scalable business enterprise. This is called Gold-farming.

How it works

Whenever you complete a quest in WoW, or sell any item to a Non-Playing Character (NPC), or sell an item on the AH you get paid in the virtual currency which is Gold pieces. The higher your level, the more gold you get. A dedicated player who plays the game for 8-10 hours can easily collect 3000 gold pieces a day (there are players who make higher as well, as high as 3000 per hour!!). You put 3 different people to do the same thing and keep farming and you have a gold generating machine. Currently (in the year 2012), a 1000 gold pieces are selling for USD 2.7 (roughly 120 INR).

I know it’s not much, but consider the fact that you have to pay USD 15 per month per account. Now you make around USD 27 per day per account. That’s approximately INR 35k per month. A gamer who is farming, will get paid around 6k-8k per month, leaving a profit of 10k per account.

Where

Obviously, one major assumption I have taken over here is the gamer remuneration. This salary will only work in places where the cost of labour is low … namely third world countries. In fact in China, one prison was making the prisoners farm gold all day!!

Threats

Now, all was hunky dory at the start, but there is a teensy-weensy problem here. Laws of Economics.

ecoConsider this graph, those are the demand and supply curves. As the quantity available for the same demand increases, the price that people are willing to pay for that good goes down, and vice-versa that as the quantity available for the same demand decreases, the price that people are willing to pay for that good goes up (since its going to be rare!!).

Now apply this to the gold farming business in WoW. Over the years, the number of people playing the game has seen upswings and downswings (in fact with the recent release of Rift, it has reduced quite a bit). Hence, the demand has actually gone down.

Also, the amount available/supplied is ever increasing … what I mean is that since its virtual currency, there is no limit to it. In the real world, the total volume of gold is 300673 cubic feet, but in WoW the virtual gold is infinite. You can farm as much as you like, its not going to be depleted. EVER.

What that means, is that over a period of time, the price of the virtual currency is going to drop. I did some searching, and this is true. The price for 5000 gold pieces in WoW in 2007 … was a maidenhead. Now, its just 600 INR :-).

Not a sustainable business, this gold farming thing no? I wonder what that girl must be feeling now that those very epic mounts are being sold within WoW for 80 Gold a piece.

Well, there’s always the dragon mounts.

Bored in WoW: Things to do

Have you ever waiting for minutes on end in the dungeon queue? Reached Level 85 and not known what else to do? Gotten bored by playing mind-numbing quests one after the other?

If you have been playing World of Warcraft for as long as I have been playing, then I am sure that you would have gotten jaded a bit with the continuous onslaught of Dungeons, Raids, PVP and Quests.

I have seen perfectly fine guilds as well as guild leaders throw their arms in despair and just stop playing WoW after getting too bored to play the game. Well, if you can identify with what I am talking about, then read on further … if you are wondering what the hell I am talking about, there’s this super awesome game that you have to check-out. It’s called World of Warcraft!!

  1. Level up your professions – It might seem mundane at first, but the awesome kind of items you get at the higher levels is definitely worth it. Not only are you adding a few Achievements to your belt, but helping out your guild as well. Not to mention the kind of trade surplus you get at the Auction House (AH).
  2. Auctioneering – Speaking of the auctions, the AH is a good place to hunt good items and good trade deals. If you see a poorly priced item, buy it and promptly put it on the AH again. Pure profit!! In fact this point deserves a post or two!
  3. Miss Goody-two-shoes – Become a good-two-shoes in your guild and offer help to anyone who is stuck or lost at any level. There is joy in contribution :-). Keep a limit to offering a helping hand thought. Like help a n00b a day types :-)
  4. Achievements – Do your research, and go after weird Achievements. Or Achievements which talk of sheer determination like The Explorer, or Loremaster, etc.
  5. Guild Achievements – Try getting towards the Guild Achievements. Your Guild officers will herald you and everyone will be the happier.

I will add to this list, but putting together this list has given me an urge to play WoW!

Rise of Nations: Roman Castle in Age I

Sounded innocuous and impossible to me too. But get this, it CAN be done, and it works well in border push strategy.

If you are Romans in Rise of Nations, then do give this tip a try to put your opponent on the backfoot. No one wants to attack a well defended outpost, even if the outpost is right next to your borders especially because its being guarded by a castle, and god knows how many units are garrisoned in there! Add to the additional territory push that Roman castles have, and you are literally taking away the opponents lands!

The key to this tactic is getting early ruins.

Remember, that Romans have Mil 1 researched at the start. A castle costs 281 wood.

Here’s what you do –

  1. Go Sci 1
  2. Do NOT build farms, they consume wood.
  3. Instead fill up on lumber by all the villagers you create
  4. Use the additional villies and scout to capture ruins
  5. Start building 4 outposts (do not complete the building, just start the building so you consume the wood that you are getting via ruins, so now you keep getting wood via ruins). The key is to keep your wood lower than the rest of the resources without really using up wood.
  6. Once you have 4 outposts queued. Now start building the farms, and booming. Target Civ 1
  7. Once you have Civ 1, go near your opponents border and plonk your second city there.
  8. Cancel the outpost building (all 4 of them). This should give your wood back to you!
  9. Now start building the castle!

Now you have a well defended outpost as your opponents next door neighbor. Start booming, build a barracks, and garrison some units in there.

And remember to PUSH!

Rise of Nations: Raiding

So I was talking to King Ameya (who often comments on my Rise of Nations posts). He was mentioning that the previous post on Heavy Cavalry was actually a lesson on raiding.

For those who are new to the game, raiding is a concept where you use a small armed force to take down the economy of the opposing nation by attacking commercial resources (merchants, caravans, timber mill, mines, etc). That way, you generate resources whereas your opponent is struggling to get off a good start.

At the advanced levels, rushing is considered to be an amateur tactic and a pro can easily fend off a rush. What works instead is constant raiding and an expert can actually bring down opponents by doing this the entire game.

The best way to showcase this is by giving you a recording of a game that I played with King Ameya. He was Iroquois and I was Bantu. It was pre-decided that he is going to raid and I thought that let’s boom for a change and see how much could a raid impact my economy.

See for yourself!

At the end of the game, I had four cities, but virtually zero resources and no barracks to fend myself. Two of those cities fell at the same time and I had to give in. Raiding can be lethal if carried out properly.

Some points to note –

  1. Scout early and scout often; by the 3rd minute Ameya had the entire map scoured and almost all the ruins were consumed for resources
  2. Small attacks, first aimed at merchants and caravans, then at villagers and resources
  3. Raiding gives you resources, having a Despot increases your gains
  4. You do not need a massive force to deal the final blow

Rise of Nations: Use of Heavy Cavalry

Heavy Cavalry

image A major part of all Alexander the Great’s battle strategy included cavalry. The light cavalry for quick raids (which I shall cover in a separate post) and the heavy cavalry (or his Companions as the vanguard unit).

In fact the fall of Alexander was largely attributed due to a mutiny amongst his vanguard troops.

Learn from history

A liberal use of heavy cavalry units right from the start of the game can really make a difference between a well fought battle and a whooping victory. Here’s how –

When I was playing a random map, I was given Mongols (but I mistook them for Lakota!! mea culpa!!). Fortunately, my strategy was unaffected by misinterpretation, I still was going to make Stables, and raid early with cavalry, and then focus on an army of heavy cavalry. The map style was Himalayas, so that helped!

  1. Start booming and race to Age II. Have a barracks ready and some defense troops.
  2. After Age II, go Mil2 and Sci2
  3. Build a Stable, and get a Despot
  4. Have 2 Heavy Cavs, and 2 Horse archers ready. This alongwith the Despot is your flash army.
  5. The flash army can move fast (doubly so if used forced march), ambush and patrol the enemy territory for taking out merchants, caravans and resource buildings
  6. It can also hold a sizeable army until you build defenses and/or send reinforcements
  7. Start building your main army slowly and steadily using the resources from raiding while your flash army keeps the enemy engaged. I prefer to build a separate artillery force (3 trebuchets and a supply wagon) and make an attack on one of the outposts
  8. A small bit of micro-management and you should get one of the computer’s cities
  9. The cool part about focusing on Heavy cavalry on a map like Himalayas is that wood and iron is abundant, so siege weapons come easily.
  10. Even if you fail at doing well early on the game, keep your heavy cavs alive and they turn into formidable tanks!

I myself am not that big into cavalry, but today while mistakenly taking the Mongols for Lakota, I realized just about how awesome they can be. I had roughly 4-5 HI, 2 bowmen, 6-7 Heavy cavs, a despot, 4 cannons and a supply wagon with some heavy archers to spare (Mongols, get them free for each stable, so did not keep a count, although I had 3 stables). Almost all of my food came from raiding and sacks.

World Champions!

It’s Diwali in Mumbai. I can hear to the fireworks still going on … as Dhoni and the Indian team is getting prepared for lifting the world cup.

Cricket is a religion in India, and you could see it today as many Indians in the stadium were praying during the last few tense moments. The entire nation had come to a stand still during the final match of the World Cup 2011.

I had to drop my parents off to the railway station, and the roads were as empty as they normally are at 2am in the morning. Traffic signals were not working, auto rickshaws were not there. Imagine no traffic near Andheri Station!!

A final note, I had been a critic of MS Dhoni, but I am happy to admit that I was wrong. Well played Mr. Cool!! Hats off!! And Thank You!!

A side note … where is Ms. Pandey?

Dungeon Crawl Stone Soup

I am a huge fan of Role Playing Games (RPGs). Especially those which are random in nature i.e the dungeons are generated in real-time and not from a pre-made style.

The first RPG I really loved was Diablo, but the first real random RPG I played was Nethack.

So when I came across the mention of Dungeon Crawl Stone Soup on Questionable Content (it’s a comic strip), I could not resist myself. I just had to try out the game.

And whattay game!! A must see for all fans of any slash’ems. Of course I am not an elitist, and I prefer to play with a tile-set :-|