Rise of Nations: Japan infantry

Note: The post was ill-timed, when I wrote it I was completely unaware of the Japan crisis. I realized my folly when a friend informed me of the same. My apologies, this was not meant to be a stunt to get more attention. The post was neither tweeted nor posted on Facebook.

 

I love the Japanese civilization in Rise of Nations. It is by far one of the strongest infantry civilizations in the game. There are of course the Mayans and the Aztecs who can give the Japanese a run for their money, but with Japanese barracks churning out units faster than any other barracks and with each unity being stronger than the normal unit, you can’t go wrong.

The civilization benefits are also geared in such a manner that it ensures that as ages advances, the Japanese will keep on becoming a stronger force to reckon with. The civilization benefits are as follows –

  • Farms 50% cheaper, Farms and Fishermen produce +25% resources
  • Build aircraft carriers 33% faster and ships are 10% cheaper
  • Barrack Units do 5% extra damage vs buildings for each Age plus Military research
  • Barrack Units built 10% faster, 7% cheaper,for each Age plus Military research

What this means is that the Japanese player can kick off a good boom at the start itself. Cheaper farms and +25% more food means more villagers to collect wood with. More resources at the start translates into ideal boom conditions.

Typically what I do is –

  • Start with 5 farms at the start of the game (you have enough wood to do this)
  • Then science 1 and civ 1
  • Then a town to expand your territory
  • Then commerce 1 and build an additional farm
  • Then a woodmill and more farms
  • Then a trade center and a temple
  • Then science 2 and mil 1
  • Tower for your frontier town and a barracks between your towns
  • Complete the farms and get the rare resources
  • Age. As you are aging start building heavy infantry
  • Get the senate built and a despot (cheaper infantry and war resources)
  • Get 5 HI, 1 archer, patriot and go mil 2
  • Start towards your enemy town and start raiding (rare resources, merchants) but avoid frontal assault (you benefit later in the game)
  • Get a siege workshop and have some siege engines built (2-3)
  • Now go for the first town

Its downhill from then on. The key is to know that you are going to be stronger and stronger with your infantry (atleast till age VII, then you have stronger units). Take towns, and hold your lines. During those times build more units (infantry, light cavalry to take down archers and siege + supply wagons if needed). Use villagers to repair towns and build your barracks closer to the front lines.

Rare Resources:

Rare resources that you need to go after – Cotton and Whales

The Cotton will reduce unit production times by 25%, and Whales will give you the resources required to generate more Heavy Infantry.

Fortune Online: Diablo2 style MMORPG

After power leveling my first level 85 Dranei Hunter on World of Warcraft, I kind of realized that I need to slow down on the WoW front. Not only was it eating a significant amount of my free time, but I had gotten a bit jaded by it.

So after staying away from it for half a week, I tried to give this a whirl. FortuneOnline is a free MMORPG which has the look and feel of Diablo 2 … took me back to my days of engineering … bunking lectures so that I could stay back and slay Diablo/Baal or his uber-minions. I think that game is the only game I played to its fullest (for a full 6-7 years).

Pros:

  • Interesting power-ups and skill trees for different classes
  • It’s a browser based game – no pesky bulky client downloads
  • Platform dependant as long as you can install Adobe Flash
  • Diablo clone MMORPG (I can’t get enough of this)
  • Good controls and game controls are extremely responsive
  • Game is divided into different sections very nicely
  • It’s free

Cons:

  • Not many players online who seem to be active on the general chat
  • The consumable items do not work sometimes (I hope the developers sort this glitch out)
  • Game can get a bit repetitive after some time
  • The item drops in the game suggest presence of more classes that the player can have, however when I was in character creation, I did not see those classes (don’t know if there is a premium mode)
  • The plot is not riveting, or perhaps I am still too jaded for really engaging into the game plot.
  • The graphics are meh! … however, even Diablo was not that awesome (remember it was 1999), now our expectations have gone up

All in all, a good whirl and you can idle by a few boring hours with this game. I do hope that the Torchlight folks can turn out a better MMORPG

Rise of Nations: The Forbidden Capital

This tip is not more of a tip, but rather an interesting experiment which players can try to confound the attacking horde. For you to successfully pull this off, it is strongly suggested that you have a defensive army and are an experienced player.

One of my clan members gave me this idea, and I decided to try it out. The idea is simple and I feel like a fool that why could not I have thought this. You go for Forbidden City wonder, and build a Senate for that city … making it the Mega-Capital. Know that Forbidden City has a higher border push and being a wonder has oodles of hit points. You do this right, and put your capital wonder city right on the border of your kingdom and you suddenly have a veritable fortress city.

(Contribution from Ameya Mane) This will only work before the Industrial age, from then onwards normal cities have higher HPs!! Nevertheless, it could be a good military tactic to reduce capital timers.

There are a few drawbacks of this idea, first Forbidden City comes for a minimum of 250 Food, 250 Wood. Thus it cannot be your second city, also by this time you will have built a Senate. So while building your wonder, you will have to simultaneously raze your own Senate. If your Patriot dies during that time, then you will have to wait for the entire process to finish to get him back.

Kongregate: A collection of games

For those of you who do not have the bandwidth (internet or time) nor are hardcore gamers there are not many games (unless if you count the ones Facebook has to offer like Mafia Wars and Farmville).

Worry naught, Kongregate is here!!

The entire site is based like a game, and it is a collection of flash based games. RPG, Strategy, Multi-player, Adventure, you name it, you got it. Even for a hardcore gamer, I got addicted to quite a few games on this site.

A warning for office-goers though, you might get addicted to playing games!

Rise of Nations: Militia Rush

When I first heard about the idea, it sounded crazy. Crazy enough that it might just work!! Now kids, dont try this at home, you need a special set of conditions for this to work. You for one have to be Turks (since this strategy uses the Turks powers to the fullest). If your target happens to be Lakota (well you have hit the jackpot then!!)

Notice the above screenshot (its the 7th minute), what the Turkish player does is focus on booming, he builds many villagers (since they are cheap and fast), and gathers a decent amount of resources. With the surplus villies, he scouts for ruins. He ensures that he does Mil2 before he hits Classical age (that way not only military researches are cheaper, the siege is also available). On hitting Classical age, he builds not one but two siege workshops (since each workshop gives 2 free siege weapons for the Turks).

He also has ensured that he as a tower built, in Classical age, he researches Militia, which as we know is an extreme defensive tactic to fight an invasion.

(Contribution from Ameya Mane)

Build a senate and research Despotism. That way your villies get a +2 attack bonus. Also build a university in the background and have one scholar at least, this is your back-up plan in case you fail to retain the capital – in which case now you can safely boom.

Now, the money move … he gathers all his villagers and converts them into militia. That as his defense for his siege engines, he launches an attack on the hapless capital of his enemy. 7th minute, 4 siege engines … that’s fast.

Like all rushes, this move also depends on knowing beforehand the location of the capital and scouting.

Borderlands

If you have played the Fallout series and the Oblivion series, then you would know that Bethesda Softworks attempts at creating Fallout 3 was a botched up mess. The storyline was good enough, but the game itself contained so many glitches that gamers hardly got any smooth experience of game play. The game would crash so often that many would leave this game untouched.

That space of post-modern warfare which is FPS + RPG which was initiated by the likes of Halo (only hints of RPG) and Bioshock was left empty.

In comes Borderlands, a game by Gearbox Software. They have created this unique blend of RPG and FPS (its touted to be Mad Max meets Diablo). Interestingly Gearbox is no stranger to FPS games, with 6 contributions to the Half Life series, and massive contributions to Counterstrike … the company is a giant in the FPS series. They the elements well … shooting, crouching, crouch + jump, duck … they have a rock solid base.

The game is based on the planet Pandora (creativity at its peak, huh??), with the hero (to be chosen between a Rifle touting Soldier, a Sniping Hunter, a Covert Siren and a hulking Brick) searching for the mythical Vault and aliens. The search for aliens and Vault leads him onto many game quests and many more bosses which lead us to the uber-loot. The game designer did have a sense of humor … all the special equipment has funny comments written for us to figure out what the equipment does.

Borderlands has an interesting multi-player aspect where a player can complete certain plots of the game by himself, then go online and play co-op to complete the hard parts.

All in all a good smooth experience to play and it ensures you keep coming back for more. Give this a whirl if you are a CS and a Diablo fan!!