10 reasons why Diablo drives me nuts

I have been playing this game for a month or so now, whenever there is a weekend, I do put in my 4-5 hours in this game. Some of the features in this game absolutely drive me nuts! Here are 10 reasons why Diablo drives me nuts!

  1. No offline single-player mode. Which means, my internet connection HAS to be available. Plus for slower internet connections (which is common in India), the game is virtually unplayable. Not to mention the regular scheduled maintenance downtime on Tuesdays, meaning for 1 day a week I cannot play the game I own.
  2. Limited Video card ranges. I would think that a company as big and experienced as Blizzard would not make this mistake, however they have. The video cards with which D3 can run is limited to a handful, which means the bulk of their loyal following from D2 will either have to buy a new computer (which I did) or watch the screencasts on youtube.
  3. Real Money Auction House effectively means that to play in the higher tougher modes, you have to fork out more cash for items. Although I will not stoop so low, but it’s a possibility that many players are facing.
  4. D3 as a product is not fully ready, they have released the product into the market to ship it first. This could be done to simply beat other games which are coming out and slowly eating at the games market share. Games such as Torchlight II (which went in Beta last month), Star Wars, Amalur, Rift (which has a major upgrade lined up to be released in front of WoW: MoP). When you ship an incomplete product, bugs are bound to rise. The good thing about Blizzard that bug resolutions come quickly through patches, but each time a patch is rolled out, that means further downtime. Blizzard, do you want your paying customers to play the game or just sit by grumbling while you patch things? The amount of threads and trolls that I have seen on the Blizzard forums shoot up whenever a new patch comes out. I mean, go ahead and admit it that the architecture of the game has not been thought out properly.
  5. The game is geared to be played on higher and higher difficulty modes. So when you ultimately kill Diablo in Normal mode, you move on to the Nightmare mode. Now, the drops given by Diablo are so mediocre that they quickly become unusable in the next difficulty mode. Now, this can be a minor technicality, but then the only time I would keep the drops that Diablo gives me is when I defeat the game in Inferno mode and wait for the PVP season to begin.
  6. Every RPG these days turns into a farming and grinding game. There are some crazy farming videos that I am seeing these days, heres one. Well, if the game turns into one GearQuest, then I the facebook game GearQuest is better, eh? And free t boot!
  7. Now this is petty, but I have to bring this up! My favourite class, the Paladin has been nerfed.
  8. For each class there are two types of weapons, a 1-handed weapon which can be dual-wielded and a 2-handed weapon which requires both the slots. Now, the benefits of the 2-handed weapon are not as great as having two 1-handed weapons. What that means, that I will never use a 2-handed weapon for any of my characters because I am not using the stat-gains from one of my item slots (the other hand which is now stuck with carrying the 2-hand weapon). This seems to be a problem in game design. At least make the stat gains from 2-handed weapons worth the trouble damn it!
  9. With the Auction House, come the hordes of gold farmers and gold vendors on each game. WIth them comes incessant spamming on general chat about different websites offering the cheapest gold. I had earlier blogged about the Economics of Gold Farming in World of Warcraft … I guess D3 also is relegated to the same fate.
  10. Each of my characters are stuck on their own servers. So when the Americas’ server is down, I can’t play with my Level 35 Barbarian, if the Asia’s server is down, I can’t play with my Level 15 Demonhunter, and so on. Which means that I am stuck with one server (unless I power level all my characters)

One of the main reasons of me loving Diablo II so much was its great replay value. But what D3 has done is forced me to replay this game even when I do not want to!

Google’s Zerg Rush Easter Egg

I had earlier written about Google’s Easter Eggs, but the one I found about today was too good to resist.

For the uninitiated, Zerg is a race in the hit Blizzard series – Starcraft (its a RTS). In both Starcraft and Starcraft II, there is a common Zerg strategy of Rushing. A rush is where you send in a small squad of soldiers early on in the game to wreck havoc in your opponents economy. The Zerg Rush is particularly effective since you can execute it within the first 3 minutes of the game.

OK, now back to this post, heres what you do –

  1. Go to Google.com
  2. Type in Zerg Rush
  3. Watch as a swarm of Google O’s attack your search results!
  4. Defend against the swarm and See how many can you get before your search results are wiped out

I did 61 :)

Reckoning: Kingdoms of Amalur

While playing Skyrim, I found out that there is a very active community on Reddit. It’s a good source of laughter and frustration that players share while playing the game. One fine day, I noticed that the Skyrim Reddit was sporting an Ad … of Reckoning: Kingdoms of Amalur.

Another RPG. Hmmm, tell me something new!

Well, what grabbed my attention was that the game was the creation of Todd McFarlane, the creator of the hit cartoon character Spawn. Add to that the game sports Ken Rolston as its executive designer, the one who is famous for The Elder Scrolls series. Initially, I made the mistake of thinking that the game is going to be an MMORPG, pitting itself directly against leaders such as World of Warcraft and the fast catching up series, Rift.

Normally, I would ignore such games, however the superb online marketing that the good folks from Reckoning were doing ensured that I try out the demo of the game. A massive 2.8 GB download of the demo later, I started playing this game.

Immediate things to note is that Reckoning: Kingdoms of Amalur is made by Big Huge Games (also the creators of Dungeon Siege III). A lot of the game play and cut scenes seemed a mix of Mass Effect series (also an EA title) and DS3 (which flopped due to bad controls). A lot of artwork and creatives seem to be simply lifted and reused from these titles.

Having said that, the demo was a good experience. The story was riveting (good lore!), game play wasn’t cumbersome (I could easily shift from melee fighting to spell casting) and more importantly, I was having fun playing the game (2 runs so far and about to start my 3rd!). One good thing about EA titles is that they have differential pricing, so the game priced for USD 59 in the US is available for a cool INR 1000 in India. Finally a company which values India as a definite revenue generating segment!! Kudos EA, my congrats to you :-)

Skyrim: Bethesda’s Redemption

The History

The first time I heard of Bethesda, was when I was playing The Elder Scrolls III: Morrowind. The game is an open RPG where the player can freely roam about in the world completing quests and adventuring. Throughout the game, there were indications that there is a theme bigger than the game running through … yes, you are the chosen one. Yes, you will do great things, but there is some story thats bigger than you … what will it be?

Then came Oblivion, or The Elder Scrolls IV. This game takes place in the same world, but a different land. I was curious and started reading more of the lore available in the game (there are literally hundreds of books that you can read, NPC’s that you can talk to, etc). There are 9 different major kingdoms, all of them ruled by the Emperor, and each of these kingdoms has a story of its own.

The Mistake

After Oblivion, Bethesda launched Fallout 3, a remake of the classic Fallout series. Sadly, the game was so badly done and so full of glitches, that the company received a lot of flak for this game. Fans wanting to play the remake were pissed, Bethesda fans were disappointed in the low product quality … you don’t just buy a game and not play it do you? You either want your money back, or you endure the glitches and go through the main quest at least!!

In comes Skyrim

Bethesda has been hitting the right notes with Skyrim. Right through the trailers, the launch, the in-game lore, the superb artistic detail of the game. It’s a treat for the eyes, any fan of the The Elder Scrolls (TES) series would be happy with this game. Ohh … and did I mention that there are dragons :-)

Graphics

skyrim_new3 The game itself starts in the northern region of the kingdom (a lot of Nordic inspiration has been considered). The terrain is rough and mountainous, but Bethesda has literally crafted a beautiful landscape often forcing the player to stop and locations and look at the view from certain locations. This is probably the best looking game I have seen, literally forcing the user to take screenshots at various junctures in the game. The game looks good, and does require a bit of hardware to do it justice.

One problem I faced was that the game does not properly render on Directx 9 – WinXP combination. The rendering was patchy and I could not enjoy the game at first. Fortunately, I also have a triple boot (WinXP, Win7 and Ubuntu), allowing me to switch between operating systems as per the need. The game runs beautifully on Directx 11 – Win7, without any lags. I would recommend having a 1GB graphics card and at least 3GB RAM. For those who do not boast of such hardware, there is an add-on on Curse to make it run smoothly on DX9 here.

 

Skills to pay the Bills

Skyrim_SkillsMenu

Some of the game mechanics have been changed (the skill system has been simplified in terms of no. of skills, but the player is allowed to add nuances to certain skills which he/she intends to major in). The one good thing about Skyrim is that unlike Oblivion, you are not restricted to a specific set of skills to level your class.

The class creation is more open than the previous versions, allowing the user to customize their skillsets and specialize one particular style of playing. I have been playing two characters for roughly 40 hours now and it has been a very intense experience with you completely immersed in the world.

Gameplay

The game itself handles itself pretty well, but its not free from glitches. Certain quests which expect the player to hit certain waypoints simply wont proceed if you digress from the waypoints. The monsters scale up pretty well, and unlike Oblivion where the monsters scale up with you, there are certain monsters which you need to stay away from in the early stages of the game.

The game also has some pretty cool effects whenever you score a critical hit/killing blow. I particularly love these slow cut scenes when finishing off targets while being a sneak. Certain character customization elements (such as the star sign under which you are born) have been nerfed, and changed to shrine stones, which allow you to shift the benefits depending on which shrine stone you offer your prayers to. These stones are strewn across the land, where the player is encouraged to explore the world. Another such encouragement are the Dragon Words, which give you access to similar powers that the dragons have.

All in all, Bethesda has silenced all its critics and given faith to all its fans. They have shown that it is still possible to create games without having on online multi-player component built into the game (Blizzard, are you listening?). Plus, I think with the launch of Skyrim, the niche audience which used to play the TES series has really gone mainstream. Kudos folks!

WoW on Wine

No, I don’t drink and raid :)

I recently have taken a lot to playing World of Warcraft during my free time (I think this also reflects pretty well on the blog :-)). I also have bought a good powerhouse of a desktop, and had dual booted it with WinXP and Win7. The problem with Win7 is that I have the 64-bit trial distribution and it hangs a lot, it has driver issues. The problem with WinXP is that its WinXP :-)

I am not that much of an operating system nazi, but the machine slows, down, the wireless network card that I am using is not fully utilized (WinXP sucks when it comes to driving the wireless interface!!). All in all, when it comes to playing an Online RPG, the environment does not deliver it’s 100%. Thus, I tried to give Ubuntu a try.

  • I already had the 11.04 distro with me, so the first thing I did was update all the repositories, include the third party repositories, and install Wine. Wine stands for WINdows Emulator. You can read more about Wine here.
  • After Wine, I went for installing Winetricks, which is a third party software. It’s used to easily streamline commands via a wizard which otherwise I would have been forced to use the console.
  • Somehow the Wine commands that get integrated into the shell (the right click menu of your explorer) are a bit different from the wine that got installed. So at first the program refused to run giving some obscure access management errors.
  • So, refusing to be let down, I went and searched for third party alternatives. You can skip this step, and definitely do not install the Crossover Games application because its just a trial, however, the PlayOnLinux (POL) application is recommended here, since after installing that, at least the icons of the .exe files will be visible
  • However, when I ran the Launcher.exe of World of Warcraft via the custom command console (by right clicking on it and selecting Open with Other Application, and then simply typing wine in the command box)
  • That’s it. Now the World of Warcraft launcher will run, and the game runs seamlessly

Since the game does not use the latest DirectX drivers, instead it replaces them with its own set, the textures and the games will be slightly different. I noticed a different texture for the water in WoW for example. But otherwise, the game is perfect for running. The network card works better, so I get a faster ping rate.

Diablo 3: Updates

I have been waiting for almost three years for this game to release. Along with me thousands of other Diablo fans are waiting for Blizzard to announce the public beta launch date. Truth be told, it’s going to negatively impact the subscriptions of the other Blizzard games, especially World of Warcraft. Perhaps they are working out on when to announce the launch of the 4.3 WoW patch, and when to announce the Diablo public beta. Here’s a list of all things that I have heard about the game.

  • The private beta has been released last week, and is open to all the friends and family members of Blizzard employees. Not only is it a way to find beta testers ;-), but also it’s a brilliant HR ploy.
  • The game will fear an Auction House (AH) like the WoW series, but this time players will have an option to use real money in the AH. This is going to be a game which will somehow impact the economy, at a micro level albeit, but interesting to note that no other game has the balls to try this out. Then again, this idea might just backfire.
  • The solo game will require the player to still be connected online. I guess the online part is made mandatory due to the ease of operations. The game can be updated later on, DRM issues are resolved, piracy goes down, instead of a one time purchase a player can be made to pay the subscription amount month on month. Most of the game houses are trying to include this concept (even Microsoft with X-Box live).

Having said all that, the game is still widely awaiting and you can start checking out the game play videos of Demon Hunter, Monk, Wizard and Witch Doctor. With the private beta now live, you can always hope to see a lot more content and videos on youtube.

Here’s hoping that the game releases before 2012!!

Economics of Gold farming in World of Warcraft

I have been playing World of Warcraft (WoW) for over a year now, and I am thoroughly enjoying the break it provides over the weekends. It’s a great product and has been running for the past six years or so. Blizzard has done a real good job there, especially in capturing the player versus player interactions (PVP). One such place is the auction house (AH), wherein players can buy and sell items offered by other players in the virtual marketplace. In fact, the concept of auction within its games have been so popular that Blizzard has decided to include real currency in it’s beta version of Diablo III.

But, other than the in-game auctions, a surge of enterprises have sprung up around the game, right from WoW based clothes, to power leveling services (which I think are pretty pointless! If you want to play only the end-game content, then you are missing out on a lot of good content and not to mention the lore!!). That brings us to this post’s topic, ever since 2006, people have realized that players will be willing to pay up good money to buy virtual currency. That’s where a horde of enterprising gamers realized that they can make their game-plat profitable, and even into a scalable business enterprise. This is called Gold-farming.

How it works

Whenever you complete a quest in WoW, or sell any item to a Non-Playing Character (NPC), or sell an item on the AH you get paid in the virtual currency which is Gold pieces. The higher your level, the more gold you get. A dedicated player who plays the game for 8-10 hours can easily collect 3000 gold pieces a day (there are players who make higher as well, as high as 3000 per hour!!). You put 3 different people to do the same thing and keep farming and you have a gold generating machine. Currently (in the year 2012), a 1000 gold pieces are selling for USD 2.7 (roughly 120 INR).

I know it’s not much, but consider the fact that you have to pay USD 15 per month per account. Now you make around USD 27 per day per account. That’s approximately INR 35k per month. A gamer who is farming, will get paid around 6k-8k per month, leaving a profit of 10k per account.

Where

Obviously, one major assumption I have taken over here is the gamer remuneration. This salary will only work in places where the cost of labour is low … namely third world countries. In fact in China, one prison was making the prisoners farm gold all day!!

Threats

Now, all was hunky dory at the start, but there is a teensy-weensy problem here. Laws of Economics.

ecoConsider this graph, those are the demand and supply curves. As the quantity available for the same demand increases, the price that people are willing to pay for that good goes down, and vice-versa that as the quantity available for the same demand decreases, the price that people are willing to pay for that good goes up (since its going to be rare!!).

Now apply this to the gold farming business in WoW. Over the years, the number of people playing the game has seen upswings and downswings (in fact with the recent release of Rift, it has reduced quite a bit). Hence, the demand has actually gone down.

Also, the amount available/supplied is ever increasing … what I mean is that since its virtual currency, there is no limit to it. In the real world, the total volume of gold is 300673 cubic feet, but in WoW the virtual gold is infinite. You can farm as much as you like, its not going to be depleted. EVER.

What that means, is that over a period of time, the price of the virtual currency is going to drop. I did some searching, and this is true. The price for 5000 gold pieces in WoW in 2007 … was a maidenhead. Now, its just 600 INR :-).

Not a sustainable business, this gold farming thing no? I wonder what that girl must be feeling now that those very epic mounts are being sold within WoW for 80 Gold a piece.

Well, there’s always the dragon mounts.