Playing Skyrim with mods after a decade

Modded scene from Skyrim

I had first written about Skyrim when it was released in 2011. I tried out the game after more than a decade, both the vanilla and then with mods. Here is my experience playing this game after more than 10 years after its release.

What is Skyrim?

Skyrim, the fifth installment of the Elder Scrolls series, was released on November 11, 2011. The game was a huge success, selling over 30 million copies worldwide and receiving critical acclaim for its open-world design, rich lore, and immersive gameplay. Skyrim also became a phenomenon in the modding community, with thousands of fans creating and sharing their own content, ranging from simple tweaks and fixes to massive overhauls and expansions.

Modding? What is that?

Modding is the practice of modifying a game’s files, usually with the help of tools and software, to alter or enhance its features, graphics, gameplay, or content. Modding can be done for various reasons, such as improving performance, fixing bugs, adding new functionality, creating new stories, or simply expressing one’s creativity and vision. Modding can also extend the lifespan and replay value of a game, as well as foster a vibrant and supportive community of modders and players.

Skyrim and the creation kit

Skyrim was designed with modding in mind, as Bethesda Softworks, the developer and publisher of the game, provided official tools and resources for modders to use. The most prominent of these tools is the Creation Kit, a software that allows modders to edit and create new game data, such as quests, characters, items, locations, scripts, and more. The Creation Kit is based on the same engine that Bethesda used to develop Skyrim, and is compatible with the Steam Workshop, a platform that allows modders to upload and download mods easily.

In addition to the Creation Kit, Bethesda also released other tools and resources for modding Skyrim, such as the Skyrim Script Extender (SKSE), a program that expands the scripting capabilities of the game; the Bethesda Archive Extractor (BAE), a tool that allows modders to extract and view the game’s assets, such as textures, meshes, sounds, and animations; the Bethesda Performance Textures, a set of optimized textures that improve the game’s performance; and the Skyrim High Resolution Texture Pack, a free DLC that enhances the game’s graphics.

Skyrim mods over the years

Skyrim modding has evolved and grown over the past 10 years, with modders creating and releasing thousands of mods of various types, sizes, and quality. Some of the most popular and influential mods include:

  • SkyUI, a mod that overhauls the game’s user interface, making it more user-friendly, customizable, and compatible with other mods.
  • Unofficial Skyrim Patch, a mod that fixes hundreds of bugs and glitches that Bethesda never addressed, improving the game’s stability and compatibility.
  • Alternate Start – Live Another Life, a mod that allows the player to choose from different scenarios and backgrounds for their character, instead of following the default intro sequence.
  • Ordinator – Perks of Skyrim, a mod that revamps the game’s perk system, adding hundreds of new and unique perks for each skill tree, allowing for more diverse and interesting builds.
  • Apocalypse – Magic of Skyrim, a mod that adds over 150 new spells to the game, covering all schools of magic and offering new possibilities for combat and exploration.
  • Immersive Armors, a mod that adds over 50 new sets of armor to the game, each with their own style, stats, and crafting recipes.
  • Immersive Weapons, a mod that adds over 200 new weapons to the game, each with their own design, stats, and distribution.
  • Interesting NPCs, a mod that adds over 250 new characters to the game, each with their own voice, personality, backstory, and quests.
  • Legacy of the Dragonborn, a mod that adds a massive museum to the game, where the player can collect and display thousands of items, artifacts, and relics from the game and other mods, as well as embark on new adventures and quests.
  • Beyond Skyrim, a mod project that aims to recreate the entire continent of Tamriel in Skyrim, with each province having its own landscape, culture, history, and quests.

These are just some examples of the many mods that have been created for Skyrim over the past 10 years, and there are still more being developed and released every day. Skyrim modding has become a hobby, a passion, and a culture for many fans of the game, who have contributed to making Skyrim one of the most modded and replayed games of all time. Skyrim modding has also inspired and influenced other modding communities, such as those of Fallout, The Witcher, and Dragon Age.

Disadvantages and Cons of modding

Skyrim modding is not without its challenges and limitations, however. Modding Skyrim requires a lot of time, effort, skill, and patience, as well as a decent computer and internet connection. Modding Skyrim also involves dealing with technical issues, such as compatibility, performance, crashes, and bugs, which can sometimes be frustrating and discouraging. Modding Skyrim also requires a lot of respect and cooperation among modders and players, as modding is a collaborative and creative endeavor that relies on sharing, crediting, and supporting each other.

Give it a whirl!

Skyrim modding is a remarkable phenomenon that has enriched and transformed the game and its community in many ways. Skyrim modding has shown the power and potential of modding as a form of artistic expression, entertainment, and education. Skyrim modding has also demonstrated the passion and dedication of modders and players, who have kept the game alive and relevant for 10 years and counting. Skyrim modding is a testament to the enduring appeal and quality of Skyrim, and the love and appreciation that fans have for it.

Don’t take my word for it, just head on to Nexus and get Vortex and try out Skyrim after a decade!

Getting Rid of the Blocky Display in Skyrim

I have been complaining about the block display in Skyrim in my previous post. This always happened with WinXP and not with Win7. To switch OSes for one game seemed unjustifiable, so I decided to look into this issue.

The real reason why the blocky display is happening is because the video driver is not able to generate ambient lighting effects in the game. I noticed this because the blocky display would be either around sources of light in the game (such as fires), or in the open (when the sun is shining). The driver was working fine when it came to rendering textures on objects … but how to render ambient light?

Fortunately, Nvidia had come out with a video driver update just for Skyrim. This is the 285.58 driver version, and it addresses this ambient lighting issues. So no more blocky displays in the game!

Curse: A Gamer’s Blessing

If you are into games as much as I am or if you are either into World of Warcraft of Skyrim, then this post is definitely for you! One of the things that differentiates a good game (such as Torchlight) from an awesome one (the ones I have listed above) is the developer community.

Not the folks who make the game, but the folks who add to the game. Add-ons, additional content, these are the things which make the game experience even more unique for the gamer. The game itself becomes a custom-fit for the player.

The problem of having the community develop add-ons for you is the installation and customization part. Why should the game developer’s support that? Well, that’s where Curse comes in.

Curse is a add-on client which allows for easy browsing and installation of add-ons of your favorite games. You do not have to be techie to do this … in fact installation of an add-on is now simply a click away! I remember in the days of Morrowind when the player has to put the additional game content in a particular folder … well, it still works the same way, but now Curse provides the user friendly abstraction required for mass adoption.

The wow-factor is the fact that whenever the add-on developer releases an update, Curse notifies you of the same and you can update your favorite add-ons within minutes! If you like mods, then this application is definitely the one for you!

Skyrim: Bethesda’s Redemption

The History

The first time I heard of Bethesda, was when I was playing The Elder Scrolls III: Morrowind. The game is an open RPG where the player can freely roam about in the world completing quests and adventuring. Throughout the game, there were indications that there is a theme bigger than the game running through … yes, you are the chosen one. Yes, you will do great things, but there is some story thats bigger than you … what will it be?

Then came Oblivion, or The Elder Scrolls IV. This game takes place in the same world, but a different land. I was curious and started reading more of the lore available in the game (there are literally hundreds of books that you can read, NPC’s that you can talk to, etc). There are 9 different major kingdoms, all of them ruled by the Emperor, and each of these kingdoms has a story of its own.

The Mistake

After Oblivion, Bethesda launched Fallout 3, a remake of the classic Fallout series. Sadly, the game was so badly done and so full of glitches, that the company received a lot of flak for this game. Fans wanting to play the remake were pissed, Bethesda fans were disappointed in the low product quality … you don’t just buy a game and not play it do you? You either want your money back, or you endure the glitches and go through the main quest at least!!

In comes Skyrim

Bethesda has been hitting the right notes with Skyrim. Right through the trailers, the launch, the in-game lore, the superb artistic detail of the game. It’s a treat for the eyes, any fan of the The Elder Scrolls (TES) series would be happy with this game. Ohh … and did I mention that there are dragons :-)

Graphics

skyrim_new3 The game itself starts in the northern region of the kingdom (a lot of Nordic inspiration has been considered). The terrain is rough and mountainous, but Bethesda has literally crafted a beautiful landscape often forcing the player to stop and locations and look at the view from certain locations. This is probably the best looking game I have seen, literally forcing the user to take screenshots at various junctures in the game. The game looks good, and does require a bit of hardware to do it justice.

One problem I faced was that the game does not properly render on Directx 9 – WinXP combination. The rendering was patchy and I could not enjoy the game at first. Fortunately, I also have a triple boot (WinXP, Win7 and Ubuntu), allowing me to switch between operating systems as per the need. The game runs beautifully on Directx 11 – Win7, without any lags. I would recommend having a 1GB graphics card and at least 3GB RAM. For those who do not boast of such hardware, there is an add-on on Curse to make it run smoothly on DX9 here.

 

Skills to pay the Bills

Skyrim_SkillsMenu

Some of the game mechanics have been changed (the skill system has been simplified in terms of no. of skills, but the player is allowed to add nuances to certain skills which he/she intends to major in). The one good thing about Skyrim is that unlike Oblivion, you are not restricted to a specific set of skills to level your class.

The class creation is more open than the previous versions, allowing the user to customize their skillsets and specialize one particular style of playing. I have been playing two characters for roughly 40 hours now and it has been a very intense experience with you completely immersed in the world.

Gameplay

The game itself handles itself pretty well, but its not free from glitches. Certain quests which expect the player to hit certain waypoints simply wont proceed if you digress from the waypoints. The monsters scale up pretty well, and unlike Oblivion where the monsters scale up with you, there are certain monsters which you need to stay away from in the early stages of the game.

The game also has some pretty cool effects whenever you score a critical hit/killing blow. I particularly love these slow cut scenes when finishing off targets while being a sneak. Certain character customization elements (such as the star sign under which you are born) have been nerfed, and changed to shrine stones, which allow you to shift the benefits depending on which shrine stone you offer your prayers to. These stones are strewn across the land, where the player is encouraged to explore the world. Another such encouragement are the Dragon Words, which give you access to similar powers that the dragons have.

All in all, Bethesda has silenced all its critics and given faith to all its fans. They have shown that it is still possible to create games without having on online multi-player component built into the game (Blizzard, are you listening?). Plus, I think with the launch of Skyrim, the niche audience which used to play the TES series has really gone mainstream. Kudos folks!