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Games

Rise of Nations: The Forbidden Capital

This tip is not more of a tip, but rather an interesting experiment which players can try to confound the attacking horde. For you to successfully pull this off, it is strongly suggested that you have a defensive army and are an experienced player. One of my clan members gave me this idea, and I […]

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Games

Rise of Nations: Militia Rush

When I first heard about the idea, it sounded crazy. Crazy enough that it might just work!! Now kids, dont try this at home, you need a special set of conditions for this to work. You for one have to be Turks (since this strategy uses the Turks powers to the fullest). If your target […]

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Work

Resume tips: Putting the right foot forward

We always keep talking about customizing one’s resume to match the job we are targeting. In order to understand this better, I posted a question on the HR forums on LinkedIn. Findings as follows – If you are a Fresher Focus on projects and seminars, do your homework on these parts Do not forget your […]

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Games

Rise of Nations: Barbarian Rally tips

If you ever decide to explore the game without the multi-player aspect, then you are bound to check out the Conquer the World campaigns which are a part of the single player campaigns that one can play. The Barbarian Rally is a scenario type which is described as follows – Barbarian Rally: Take control of […]

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Games

Rise of Nations: Egyptians are wondrous

In my earlier post, I had said that strategies in game have to be civilization specific. This is the first of that series. Today I was playing 1 v 3 Tough on British Isles, being Egyptians, I decided to go on the front foot from the word go, and while I was battling on the […]

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Games

Rise of Nations: Strategy should be civilization specific

Any season player will tell you that the choice of civilization will make or break your game. This is all the more true in multi-player games. When our lot started playing, we quickly realized that certain nations are way much better than the rest. Soon, some of us developed their styles around certain civilizations. Amongst […]

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Games

Rise of Nations: Delayed rush

In continuation to the earlier post on Rise of Nations, I realized that rushing strategy changes once you are on a sea map. The complications are there because you need to go Sci1, Mil1 and Com1 (to build a port). That means time management has to be absolutely spot on. The ante of the gamble […]