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Posts tagged tips

Rise of Nations: Japan infantry

Mar12
2011
2 Comments Written by Prasad

Note: The post was ill-timed, when I wrote it I was completely unaware of the Japan crisis. I realized my folly when a friend informed me of the same. My apologies, this was not meant to be a stunt to get more attention. The post was neither tweeted nor posted on Facebook.

 

jap_vertI love the Japanese civilization in Rise of Nations. It is by far one of the strongest infantry civilizations in the game. There are of course the Mayans and the Aztecs who can give the Japanese a run for their money, but with Japanese barracks churning out units faster than any other barracks and with each unity being stronger than the normal unit, you can’t go wrong.

The civilization benefits are also geared in such a manner that it ensures that as ages advances, the Japanese will keep on becoming a stronger force to reckon with. The civilization benefits are as follows -

  • Farms 50% cheaper, Farms and Fishermen produce +25% resources
  • Build aircraft carriers 33% faster and ships are 10% cheaper
  • Barrack Units do 5% extra damage vs buildings for each Age plus Military research
  • Barrack Units built 10% faster, 7% cheaper,for each Age plus Military research

What this means is that the Japanese player can kick off a good boom at the start itself. Cheaper farms and +25% more food means more villagers to collect wood with. More resources at the start translates into ideal boom conditions.

Typically what I do is -

  • Start with 5 farms at the start of the game (you have enough wood to do this)
  • Then science 1 and civ 1
  • Then a town to expand your territory
  • Then commerce 1 and build an additional farm
  • Then a woodmill and more farms
  • Then a trade center and a temple
  • Then science 2 and mil 1
  • Tower for your frontier town and a barracks between your towns
  • Complete the farms and get the rare resources
  • Age. As you are aging start building heavy infantry
  • Get the senate built and a despot (cheaper infantry and war resources)
  • Get 5 HI, 1 archer, patriot and go mil 2
  • Start towards your enemy town and start raiding (rare resources, merchants) but avoid frontal assault (you benefit later in the game)
  • Get a siege workshop and have some siege engines built (2-3)
  • Now go for the first town

Its downhill from then on. The key is to know that you are going to be stronger and stronger with your infantry (atleast till age VII, then you have stronger units). Take towns, and hold your lines. During those times build more units (infantry, light cavalry to take down archers and siege + supply wagons if needed). Use villagers to repair towns and build your barracks closer to the front lines.

Rare Resources:

Rare resources that you need to go after – Cotton and Whales

The Cotton will reduce unit production times by 25%, and Whales will give you the resources required to generate more Heavy Infantry.

Posted in games - Tagged civilizations, japan, japanese, riseofnations, strategy

Move on

Sep17
2010
6 Comments Written by Prasad

I still remember that day in 2007. It was the 17th of September. It was evening and I was stuck at the airport, waiting for my delayed flight at Hyderabad; making one of the biggest decisions of my life.

I had been offered a meaty role in a start-up firm, and internally had decided to take the jump. However, the lizard brain was nagging me and urging me to not go ahead.

I made two phone calls. The first was to my parents, to let them know about the switch in my life. They accepted my decision and told me that I was going to rock :)

The second was to the only man approachable and who had operated in several organizations in that role. He was and is a role model; Thomas Sir. I had not spoken to him in the past three years, yet he immediately recognized me and asked me what he could do for me. I told him my background and told him that I was thinking about joining a start-up. Pat comes his reply, if you want to work in Cleartrip, I can see … all said and done, the amygdala was quitened.

At the end of the conversation, he told me one thing -

After this, there is no looking back

I did not fully understand the depth of this. I think after 3 years, I am getting it. After that jump from the corporate wagon, I don’t think I will be going back to a large corporate. Ever.

However I am only human and when I go through a rough patch in my life, I make the mistake of looking back to the day I made this jump. The moment I do this, I remember that one piece of advice … I move on.

Posted in careers, personal, work - Tagged advice, career, eyantra, fb, gyaan, life, personal, tt, work

Reading as a lifelong practice

Jun16
2010
3 Comments Written by Prasad

During my formative years, my parents took pains to ensure that I got access to a lot of books. As a baby I used to happily tear out pages from a book; the only reason my parents must have restrained themselves from taking that book away from me was the hope that one day I shall start reading the book instead of simply tearing it. Well, they were right, many torn books later, I opened a book and started reading it instead!! ’twas hand-me-down book which had been purchased on the footpath of Fort area in Churchgate. Malory Towers by Enid Blyton … Darrell Rivers and her stay at the Cornish school, it was almost magical (ala Harry Potter). Then came the Famous Five and Secret Seven, soon followed by the detectives; Nancy Drew, Hardy Boys, Hercules Poirot and of course my favorite Sherlock Holmes. Every year my sister and I used to wait for vacations, because vacations meant – travel, bags of books, library subscriptions and lounging around all day reading books. Reading was a big help at various points in my life, to which I will always be grateful towards my parents.

Vocabulary: Reading and especially reading at a young age tremendously boosts your vocabulary skills. The words which a lot of people mug-up using word-lists for GRE and CAT preparations, are already familiar to you since you have read them in one book or the other. Language suddenly is not a constraint but a medium to be leveraged. Think about it, the section which a lot of people fear is the Reading Comprehension (RC), this becomes your forte because of your reading.

Learning is not a pain: Since you can read faster, there is a chance that you understand things faster as well; Ergo lesser time to study ;-) . In fact who knows you might even enjoy it!! (Although I don’t guarantee this!)

General Knowledge: The amount of knowledge you pick up when reading through different books/magazines/articles is immense. Don’t believe me? Then try this simple exercise … pick-up a newspaper, any newspaper and just spend 15-20 minutes reading through any random set of articles. If you are not more informed then either you have been reading the daily funnies or the page 3 :-) .

Communication: It helps you communicate better. Being well read is simply more topics to discuss :-) . Ever stuck in a conversation where you have  no idea what the others are talking about? Well that’s ignorance. Read and drive away that ignorance!!

Helps in exams/vivas: Often during my engineering vivas and exams, I used to hope for questions which were outside the syllabus. Simply because the question outside the syllabus were from more or less current events. Having done a lot of other reading, this always gave me an edge over other students (who were much better at studies :-D ). When it comes to dealing with the unknown, the well read person is at a distinct advantage.

The great thing about reading, is that it’s never too late. You might say, that I do not have any exams to give, but reading still comes in handy. Reading helps you be more informed about things which are interested in. Without reading, you cannot write. If you are a creative person or are involved in a creative job, then you have to read. Think of it as one more avenue of getting your inspiration. Your personal muse.

Ahh, and more thing, this is a form of entertainment which is customized for you, the book you read is your choice … if you like magic – then the Lord of the Rings, satire – then the Inscrutable Americans, sci-fi then – Isaac Asimov or the Dune series, philosophy then – The Fountainhead, medical then – Any Robin Cook, legal – then any John Grisham … I can go on. So what are you waiting for!?! If you can read through this entire post, then you might as well go to the nearest book store and pick-up any book that holds your fancy!!

Posted in book, personal, social - Tagged advice, books, personal, reading

Rise of Nations: The Forbidden Capital

Jun11
2010
7 Comments Written by Prasad

wonder_capital

This tip is not more of a tip, but rather an interesting experiment which players can try to confound the attacking horde. For you to successfully pull this off, it is strongly suggested that you have a defensive army and are an experienced player.

One of my clan members gave me this idea, and I decided to try it out. The idea is simple and I feel like a fool that why could not I have thought this. You go for Forbidden City wonder, and build a Senate for that city … making it the Mega-Capital. Know that Forbidden City has a higher border push and being a wonder has oodles of hit points. You do this right, and put your capital wonder city right on the border of your kingdom and you suddenly have a veritable fortress city.

(Contribution from Ameya Mane) This will only work before the Industrial age, from then onwards normal cities have higher HPs!! Nevertheless, it could be a good military tactic to reduce capital timers.

There are a few drawbacks of this idea, first Forbidden City comes for a minimum of 250 Food, 250 Wood. Thus it cannot be your second city, also by this time you will have built a Senate. So while building your wonder, you will have to simultaneously raze your own Senate. If your Patriot dies during that time, then you will have to wait for the entire process to finish to get him back.

Posted in games - Tagged capital, fb, forbiddencity, riseofnations, strategy, wonders

Rise of Nations: Militia Rush

Jun05
2010
12 Comments Written by Prasad

militia_rush

When I first heard about the idea, it sounded crazy. Crazy enough that it might just work!! Now kids, dont try this at home, you need a special set of conditions for this to work. You for one have to be Turks (since this strategy uses the Turks powers to the fullest). If your target happens to be Lakota (well you have hit the jackpot then!!)

Notice the above screenshot (its the 7th minute), what the Turkish player does is focus on booming, he builds many villagers (since they are cheap and fast), and gathers a decent amount of resources. With the surplus villies, he scouts for ruins. He ensures that he does Mil2 before he hits Classical age (that way not only military researches are cheaper, the siege is also available). On hitting Classical age, he builds not one but two siege workshops (since each workshop gives 2 free siege weapons for the Turks).

He also has ensured that he as a tower built, in Classical age, he researches Militia, which as we know is an extreme defensive tactic to fight an invasion.

(Contribution from Ameya Mane)

Build a senate and research Despotism. That way your villies get a +2 attack bonus. Also build a university in the background and have one scholar at least, this is your back-up plan in case you fail to retain the capital – in which case now you can safely boom.

Now, the money move … he gathers all his villagers and converts them into militia. That as his defense for his siege engines, he launches an attack on the hapless capital of his enemy. 7th minute, 4 siege engines … that’s fast.

Like all rushes, this move also depends on knowing beforehand the location of the capital and scouting.

Posted in games - Tagged fb, riseofnations, rushing, strategy, tt

Resume tips: Putting the right foot forward

Apr28
2010
8 Comments Written by Prasad

We always keep talking about customizing one’s resume to match the job we are targeting. In order to understand this better, I posted a question on the HR forums on LinkedIn.

Findings as follows -

  • If you are a Fresher
    1. Focus on projects and seminars, do your homework on these parts
    2. Do not forget your academics, and also the institute you are graduating from
    3. Extracurricular activities make a difference between a bland resume and a resume with a personality matching yours
  • If you are an Experienced Professional
    1. Relevant experience
    2. Team management skills
    3. Job stability
  • If you are aiming for a Senior Management position
    1. Leadership abilities and team building skills
    2. Richness of experience and high bandwidth of skills
    3. Crisis management

What do you think? Feel free to add to the LinkedIn discussion or through comments below!

Posted in work - Tagged careers, fb, jobs, resume, tt

Rise of Nations: Barbarian Rally tips

Apr08
2010
9 Comments Written by Prasad

barb_rally_1

If you ever decide to explore the game without the multi-player aspect, then you are bound to check out the Conquer the World campaigns which are a part of the single player campaigns that one can play. The Barbarian Rally is a scenario type which is described as follows -

Barbarian Rally: Take control of a neutral territory in one of the early turns in the campaign and then defend your city against a constant onslaught of barbarians. It’s a defense mission, so increase the defenses around your city with towers and the like. Produce military units to remain close to your city and intercept the invading forces. The invaders increase over the course of the mission, so expect to be nearly surrounded in the mission’s concluding minutes.

I am playing in the Tough mode, so was expecting an early onslaught, the good part about this scenario is the resources that you are given. Be wise to utilize them properly. To reach the classical age, you will need to research 9 technologies, which is a resource hogging strategy. A better idea is to go into defensive mode and be prepared.

This strategy worked for me -

  1. Build towers, the more the merrier
  2. Definitely go for one more city, you will need the gold that you get out of the trade for building archers
  3. Build 2-3 archers per tower and city, garrison them
  4. Next go for a mix of HI and LI
  5. Garrison soldiers to heal them
  6. Keep a watchout for siege weapons and take them out on priority
  7. Build an outpost, not only will it increase the size of your city, but also it will reveal hidden enemies (Contributed by Ameya Mane)
  8. In the end of the game, you will be swamped … take all your villagers and put them on repair mode. Especially the towers and the capital
Posted in games - Tagged ctw, fb, games, riseofnations, strategy

Laptop comparison

Mar12
2010
6 Comments Written by Prasad

A lot of times many people ask me about which laptop should they buy. Today I put together one analysis sheet for a good friend, thought that I should share this with you. Needless to say that this is only the first cut and of course open to many changes. We can collaborate these changes on the blog and see how things go.

Posted in Technology - Tagged comparison, india, laptops, purchase, tech

Rise of Nations: Egyptians are wondrous

Jan24
2010
5 Comments Written by Prasad

wonders_egypt1

In my earlier post, I had said that strategies in game have to be civilization specific. This is the first of that series. Today I was playing 1 v 3 Tough on British Isles, being Egyptians, I decided to go on the front foot from the word go, and while I was battling on the opponent’s islands, I was building wonders and booming steadily on mine. The key to Egyptians dominating is based on exactly this point, wonders. To illustrate this point and to take screenshots, I ran one more game this time 1 v 1 Tough on a random map.

Egyptians have multiple benefits which can be used right from the start. One of the foremost is the 7 farms per city benefit. Not only do the farms generate food, but also they generate a small trickle of gold. So right at the start of the game, aim for 150 food and 150 gold (this is the time when everyone goes for Sci 2). As an Egyptian, you can start building the Hanging Gardens (+50 Knowledge). By the time you are finished building this, you would be aging to Classical age. Now, the HG comes in handy, with generating an extra +50 knowledge, you can age faster, gather more knowledge.

Having an early access to all wonders one age before they are available to you means that you get to pick and choose the best of them. In the image below, I have built Versailles and Statue of Liberty by the Enlightenment age.

wonders_egypt2

In a standard game, a tough computer opponent would have attacked you at least once, and would have started on some wonders to compete against your wonder streak. That also means if you get the Terracotta Army and gather free Light Infantry (LI), then you have resources, wonders and an army, whereas your opponent has only 2 of those 3.

In this game, I built some 8 wonders (Hanging Gardens, Colossus, Terracotta Army, Versailles, Statue of Liberty, Red Fort, Forbidden City and Taj Mahal), and all of them before they were accessible to the other opponent. I won this game through a simple wonder victory.

The Egyptians are a flexible lot, as long as you actively target specific wonders, you can be very lethal. Some of the best games I have played as a strong economy and an unbeatable army have been as Egyptians. The right strategy for this civilization is to do a delayed rush (aim for during the 3rd age). By this age, you will have a trickle of LI’s from the Terracotta Army, 4-5 HI, 2 siege weapons and some Egyptian cavalry (camels) and you are set. Go for the nearest city, with the spoils you boom. With the booming resources, build wonders. Rinse repeat.

Posted in games - Tagged games, riseofnations, strategy

Rise of Nations: Strategy should be civilization specific

Jan11
2010
14 Comments Written by Prasad

Any season player will tell you that the choice of civilization will make or break your game. This is all the more true in multi-player games. When our lot started playing, we quickly realized that certain nations are way much better than the rest. Soon, some of us developed their styles around certain civilizations. Amongst the entire lot, one of us could never figure out which is his best civ. He used to play the same with any civilization … soon it dawned on the rest of us, that this is the way the game is to be played. You need to be as good or as effective with any civilization. What needs to change is our choice of strategy.

For example, if you are Aztec, then you have to be a war-monger. You cannot stay in peace. If you are Greeks, then you have to boom and race ahead in terms of ages. So on and so forth. Some civilizations are well rounded. The Americans, Dutch … Indians … I think they are very well balanced to suit any strategy.

I know some of you may not agree, but I think the winning player is the one who can choose the right strategy with the right game play style with the right civilization. That’s the trick.

Posted in games - Tagged games, riseofnations, strategy
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