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<channel>
	<title>Who? Me?? &#187; strategy</title>
	<atom:link href="http://kidakaka.com/blog/tag/strategy/feed/" rel="self" type="application/rss+xml" />
	<link>http://kidakaka.com/blog</link>
	<description>Random musings which I rather not say out loud :)</description>
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		<title>Rise of Nations: Raiding</title>
		<link>http://kidakaka.com/blog/2011/04/21/rise-of-nations-raiding/</link>
		<comments>http://kidakaka.com/blog/2011/04/21/rise-of-nations-raiding/#comments</comments>
		<pubDate>Thu, 21 Apr 2011 18:18:12 +0000</pubDate>
		<dc:creator>Prasad</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[fb]]></category>
		<category><![CDATA[raiding]]></category>
		<category><![CDATA[riseofnations]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[tt]]></category>

		<guid isPermaLink="false">http://kidakaka.com/blog/2011/04/21/rise-of-nations-raiding/</guid>
		<description><![CDATA[So I was talking to King Ameya (who often comments on my Rise of Nations posts). He was mentioning that the previous post on Heavy Cavalry was actually a lesson on raiding. For those who are new to the game, raiding is a concept where you use a small armed force to take down the [...]]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><div class='shareaholic-like-buttonset' style='float:none;height:30px;'><a class='shareaholic-fblike' data-shr_layout='button_count' data-shr_showfaces='false' data-shr_href='http%3A%2F%2Fkidakaka.com%2Fblog%2F2011%2F04%2F21%2Frise-of-nations-raiding%2F' data-shr_title='Rise+of+Nations%3A+Raiding'></a><a class='shareaholic-googleplusone' data-shr_size='medium' data-shr_count='true' data-shr_href='http%3A%2F%2Fkidakaka.com%2Fblog%2F2011%2F04%2F21%2Frise-of-nations-raiding%2F' data-shr_title='Rise+of+Nations%3A+Raiding'></a></div><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><!-- End Shareaholic LikeButtonSetTop Automatic --><p>So I was talking to King Ameya (who often comments on my Rise of Nations posts). He was mentioning that the previous post on Heavy Cavalry was actually a lesson on raiding. </p>
<p>For those who are new to the game, raiding is a concept where you use a small armed force to take down the economy of the opposing nation by attacking commercial resources (merchants, caravans, timber mill, mines, etc). That way, you generate resources whereas your opponent is struggling to get off a good start.</p>
<p>At the advanced levels, rushing is considered to be an amateur tactic and a pro can easily fend off a rush. What works instead is constant raiding and an expert can actually bring down opponents by doing this the entire game.</p>
<p>The best way to showcase this is by giving you a recording of a game that I played with King Ameya. He was Iroquois and I was Bantu. It was pre-decided that he is going to raid and I thought that let’s boom for a change and see how much could a raid impact my economy. </p>
<p>See for yourself!</p>
<p> <iframe title="YouTube video player" height="390" src="http://www.youtube.com/embed/JaSJjYqOerc" frameborder="0" width="480" allowfullscreen="allowfullscreen"></iframe>
<p>At the end of the game, I had four cities, but virtually zero resources and no barracks to fend myself. Two of those cities fell at the same time and I had to give in. Raiding can be lethal if carried out properly.</p>
<p>Some points to note -</p>
<ol>
<li>Scout early and scout often; by the 3rd minute Ameya had the entire map scoured and almost all the ruins were consumed for resources</li>
<li>Small attacks, first aimed at merchants and caravans, then at villagers and resources</li>
<li>Raiding gives you resources, having a Despot increases your gains</li>
<li>You do not need a massive force to deal the final blow</li>
</ol>
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		</item>
		<item>
		<title>Rise of Nations: Use of Heavy Cavalry</title>
		<link>http://kidakaka.com/blog/2011/04/11/rise-of-nations-use-of-heavy-cavalry/</link>
		<comments>http://kidakaka.com/blog/2011/04/11/rise-of-nations-use-of-heavy-cavalry/#comments</comments>
		<pubDate>Mon, 11 Apr 2011 17:55:20 +0000</pubDate>
		<dc:creator>Prasad</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[alexander]]></category>
		<category><![CDATA[heavycavalry]]></category>
		<category><![CDATA[raiding]]></category>
		<category><![CDATA[riseofnations]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[unitspecific]]></category>

		<guid isPermaLink="false">http://kidakaka.com/blog/2011/04/11/rise-of-nations-use-of-heavy-cavalry/</guid>
		<description><![CDATA[A major part of all Alexander the Great’s battle strategy included cavalry. The light cavalry for quick raids (which I shall cover in a separate post) and the heavy cavalry (or his Companions as the vanguard unit). In fact the fall of Alexander was largely attributed due to a mutiny amongst his vanguard troops. Learn [...]]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><div class='shareaholic-like-buttonset' style='float:none;height:30px;'><a class='shareaholic-fblike' data-shr_layout='button_count' data-shr_showfaces='false' data-shr_href='http%3A%2F%2Fkidakaka.com%2Fblog%2F2011%2F04%2F11%2Frise-of-nations-use-of-heavy-cavalry%2F' data-shr_title='Rise+of+Nations%3A+Use+of+Heavy+Cavalry'></a><a class='shareaholic-googleplusone' data-shr_size='medium' data-shr_count='true' data-shr_href='http%3A%2F%2Fkidakaka.com%2Fblog%2F2011%2F04%2F11%2Frise-of-nations-use-of-heavy-cavalry%2F' data-shr_title='Rise+of+Nations%3A+Use+of+Heavy+Cavalry'></a></div><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><!-- End Shareaholic LikeButtonSetTop Automatic --><p><a href="http://kidakaka.com/blog/wp-content/uploads/2011/04/image1.png"><img style="border-bottom: 0px; border-left: 0px; display: inline; margin-left: 0px; border-top: 0px; margin-right: 0px; border-right: 0px" title="image" border="0" alt="image" align="left" src="http://kidakaka.com/blog/wp-content/uploads/2011/04/image_thumb1.png" width="140" height="148" /></a> A major part of all <a href="http://kidakaka.com/blog/2009/08/03/alexander/">Alexander the Great’s</a> battle strategy included cavalry. The light cavalry for quick raids (which I shall cover in a separate post) and the heavy cavalry (or his Companions as the vanguard unit). In fact the fall of Alexander was largely attributed due to a mutiny amongst his vanguard troops. </p>
<p>Learn from history. </p>
<p>A liberal use of heavy cavalry units right from the start of the game can really make a difference between a well fought battle and a whooping victory. Here’s how -</p>
<p><em>When I was playing a random map, I was given Mongols (but I mistook them for Lakota!! mea culpa!!). Fortunately, my strategy was unaffected by misinterpretation, I still was going to make Stables, and raid early with cavalry, and then focus on an army of heavy cavalry. The map style was Himalayas, so that helped!</em></p>
<ol>
<li>Start booming and race to Age II. Have a barracks ready and some defense troops.</li>
<li>After Age II, go Mil2 and Sci2</li>
<li>Build a Stable, and get a Despot</li>
<li>Have 2 Heavy Cavs, and 2 Horse archers ready. This alongwith the Despot is your flash army.</li>
<li>The flash army can move fast (doubly so if used forced march), ambush and patrol the enemy territory for taking out merchants, caravans and resource buildings</li>
<li>It can also hold a sizeable army until you build defenses and/or send reinforcements</li>
<li>Start building your main army slowly and steadily using the resources from raiding while your flash army keeps the enemy engaged. I prefer to build a separate artillery force (3 trebuchets and a supply wagon) and make an attack on one of the outposts</li>
<li>A small bit of micro-management and you should get one of the computer’s cities</li>
<li>The cool part about focusing on Heavy cavalry on a map like Himalayas is that wood and iron is abundant, so siege weapons come easily. </li>
<li>Even if you fail at doing well early on the game, keep your heavy cavs alive and they turn into formidable tanks!</li>
</ol>
<p>I myself am not that big into cavalry, but today while mistakenly taking the Mongols for Lakota, I realized just about how awesome they can be. I had roughly 4-5 HI, 2 bowmen, 6-7 Heavy cavs, a despot, 4 cannons and a supply wagon with some heavy archers to spare (Mongols, get them free for each stable, so did not keep a count, although I had 3 stables). Almost all of my food came from raiding and sacks.</p>
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		<item>
		<title>Rise of Nations: Japan infantry</title>
		<link>http://kidakaka.com/blog/2011/03/12/rise-of-nations-a-tribute-to-japan/</link>
		<comments>http://kidakaka.com/blog/2011/03/12/rise-of-nations-a-tribute-to-japan/#comments</comments>
		<pubDate>Sat, 12 Mar 2011 07:16:47 +0000</pubDate>
		<dc:creator>Prasad</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[civilizations]]></category>
		<category><![CDATA[japan]]></category>
		<category><![CDATA[japanese]]></category>
		<category><![CDATA[riseofnations]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[tips]]></category>

		<guid isPermaLink="false">http://kidakaka.com/blog/2011/03/12/rise-of-nations-a-tribute-to-japan/</guid>
		<description><![CDATA[Note: The post was ill-timed, when I wrote it I was completely unaware of the Japan crisis. I realized my folly when a friend informed me of the same. My apologies, this was not meant to be a stunt to get more attention. The post was neither tweeted nor posted on Facebook. &#160; I love [...]]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><div class='shareaholic-like-buttonset' style='float:none;height:30px;'><a class='shareaholic-fblike' data-shr_layout='button_count' data-shr_showfaces='false' data-shr_href='http%3A%2F%2Fkidakaka.com%2Fblog%2F2011%2F03%2F12%2Frise-of-nations-a-tribute-to-japan%2F' data-shr_title='Rise+of+Nations%3A+Japan+infantry'></a><a class='shareaholic-googleplusone' data-shr_size='medium' data-shr_count='true' data-shr_href='http%3A%2F%2Fkidakaka.com%2Fblog%2F2011%2F03%2F12%2Frise-of-nations-a-tribute-to-japan%2F' data-shr_title='Rise+of+Nations%3A+Japan+infantry'></a></div><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><!-- End Shareaholic LikeButtonSetTop Automatic --><p style="background-color: #e1e1e1; padding: 5px;"><em>Note: The post was ill-timed, when I wrote it I was completely unaware of the Japan crisis. I realized my folly when a friend informed me of the same. My apologies, this was not meant to be a stunt to get more attention. The post was neither tweeted nor posted on Facebook. </em></p>
<p>&nbsp;</p>
<p><a href="http://kidakaka.com/blog/wp-content/uploads/2011/03/jap_vert.png"><img class="alignright" style="background-image: none; margin: 5px; padding-left: 0px; padding-right: 0px; display: inline; padding-top: 0px; border: 0pt none;" title="jap_vert" src="http://kidakaka.com/blog/wp-content/uploads/2011/03/jap_vert_thumb.png" border="0" alt="jap_vert" width="50" height="173" align="left" /></a>I love the Japanese civilization in Rise of Nations. It is by far one of the strongest infantry civilizations in the game. There are of course the Mayans and the Aztecs who can give the Japanese a run for their money, but with Japanese barracks churning out units faster than any other barracks and with each unity being stronger than the normal unit, you can’t go wrong.</p>
<p>The civilization benefits are also geared in such a manner that it ensures that as ages advances, the Japanese will keep on becoming a stronger force to reckon with. The civilization benefits are as follows -</p>
<ul>
<li>Farms 50% cheaper, Farms and Fishermen produce +25% resources</li>
<li>Build aircraft carriers 33% faster and ships are 10% cheaper</li>
<li>Barrack Units do 5% extra damage vs buildings for each Age plus Military research</li>
<li>Barrack Units built 10% faster, 7% cheaper,for each Age plus Military research</li>
</ul>
<p>What this means is that the Japanese player can kick off a good boom at the start itself. Cheaper farms and +25% more food means more villagers to collect wood with. More resources at the start translates into ideal boom conditions.</p>
<p>Typically what I do is -</p>
<ul>
<li>Start with 5 farms at the start of the game (you have enough wood to do this)</li>
<li>Then science 1 and civ 1</li>
<li>Then a town to expand your territory</li>
<li>Then commerce 1 and build an additional farm</li>
<li>Then a woodmill and more farms</li>
<li>Then a trade center and a temple</li>
<li>Then science 2 and mil 1</li>
<li>Tower for your frontier town and a barracks between your towns</li>
<li>Complete the farms and get the rare resources</li>
<li>Age. As you are aging start building heavy infantry</li>
<li>Get the senate built and a despot (cheaper infantry and war resources)</li>
<li>Get 5 HI, 1 archer, patriot and go mil 2</li>
<li>Start towards your enemy town and start raiding (rare resources, merchants) but avoid frontal assault (you benefit later in the game)</li>
<li>Get a siege workshop and have some siege engines built (2-3)</li>
<li>Now go for the first town</li>
</ul>
<p>Its downhill from then on. The key is to know that you are going to be stronger and stronger with your infantry (atleast till age VII, then you have stronger units). Take towns, and hold your lines. During those times build more units (infantry, light cavalry to take down archers and siege + supply wagons if needed). Use villagers to repair towns and build your barracks closer to the front lines.</p>
<p><strong>Rare Resources:</strong></p>
<p>Rare resources that you need to go after – <strong>Cotton</strong> and <strong>Whales</strong></p>
<p>The Cotton will reduce unit production times by 25%, and Whales will give you the resources required to generate more Heavy Infantry.</p>
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		<title>Rise of Nations: The Forbidden Capital</title>
		<link>http://kidakaka.com/blog/2010/06/11/rise-of-nations-the-forbidden-capital/</link>
		<comments>http://kidakaka.com/blog/2010/06/11/rise-of-nations-the-forbidden-capital/#comments</comments>
		<pubDate>Fri, 11 Jun 2010 17:13:00 +0000</pubDate>
		<dc:creator>Prasad</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[capital]]></category>
		<category><![CDATA[fb]]></category>
		<category><![CDATA[forbiddencity]]></category>
		<category><![CDATA[riseofnations]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[wonders]]></category>

		<guid isPermaLink="false">http://kidakaka.com/blog/2010/06/11/rise-of-nations-the-forbidden-capital/</guid>
		<description><![CDATA[This tip is not more of a tip, but rather an interesting experiment which players can try to confound the attacking horde. For you to successfully pull this off, it is strongly suggested that you have a defensive army and are an experienced player. One of my clan members gave me this idea, and I [...]]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><div class='shareaholic-like-buttonset' style='float:none;height:30px;'><a class='shareaholic-fblike' data-shr_layout='button_count' data-shr_showfaces='false' data-shr_href='http%3A%2F%2Fkidakaka.com%2Fblog%2F2010%2F06%2F11%2Frise-of-nations-the-forbidden-capital%2F' data-shr_title='Rise+of+Nations%3A+The+Forbidden+Capital'></a><a class='shareaholic-googleplusone' data-shr_size='medium' data-shr_count='true' data-shr_href='http%3A%2F%2Fkidakaka.com%2Fblog%2F2010%2F06%2F11%2Frise-of-nations-the-forbidden-capital%2F' data-shr_title='Rise+of+Nations%3A+The+Forbidden+Capital'></a></div><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><!-- End Shareaholic LikeButtonSetTop Automatic --><p><a href="http://kidakaka.com/blog/wp-content/uploads/2010/06/wonder_capital.jpg"><img style="display: block; margin-left: auto; margin-right: auto; border: 0pt none;" title="wonder_capital" src="http://kidakaka.com/blog/wp-content/uploads/2010/06/wonder_capital_thumb.jpg" border="0" alt="wonder_capital" width="451" height="255" /></a></p>
<p>This tip is not more of a tip, but rather an interesting experiment which players can try to confound the attacking horde. For you to successfully pull this off, it is strongly suggested that you have a defensive army and are an experienced player.</p>
<p>One of my clan members gave me this idea, and I decided to try it out. The idea is simple and I feel like a fool that why could not I have thought this. You go for Forbidden City wonder, and build a Senate for that city … making it the Mega-Capital. Know that Forbidden City has a higher border push and being a wonder has oodles of hit points. You do this right, and put your capital wonder city right on the border of your kingdom and you suddenly have a veritable fortress city.</p>
<p><em>(Contribution from Ameya Mane)</em> This will only work before the Industrial age, from then onwards normal cities have higher HPs!! Nevertheless, it could be a good military tactic to reduce capital timers.</p>
<p>There are a few drawbacks of this idea, first Forbidden City comes for a minimum of 250 Food, 250 Wood. Thus it cannot be your second city, also by this time you will have built a Senate. So while building your wonder, you will have to simultaneously raze your own Senate. If your Patriot dies during that time, then you will have to wait for the entire process to finish to get him back.</p>
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		<item>
		<title>Rise of Nations: Militia Rush</title>
		<link>http://kidakaka.com/blog/2010/06/05/rise-of-nations-militia-rush/</link>
		<comments>http://kidakaka.com/blog/2010/06/05/rise-of-nations-militia-rush/#comments</comments>
		<pubDate>Sat, 05 Jun 2010 12:13:43 +0000</pubDate>
		<dc:creator>Prasad</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[fb]]></category>
		<category><![CDATA[riseofnations]]></category>
		<category><![CDATA[rushing]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[tt]]></category>

		<guid isPermaLink="false">http://kidakaka.com/blog/2010/06/05/rise-of-nations-militia-rush/</guid>
		<description><![CDATA[When I first heard about the idea, it sounded crazy. Crazy enough that it might just work!! Now kids, dont try this at home, you need a special set of conditions for this to work. You for one have to be Turks (since this strategy uses the Turks powers to the fullest). If your target [...]]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><div class='shareaholic-like-buttonset' style='float:none;height:30px;'><a class='shareaholic-fblike' data-shr_layout='button_count' data-shr_showfaces='false' data-shr_href='http%3A%2F%2Fkidakaka.com%2Fblog%2F2010%2F06%2F05%2Frise-of-nations-militia-rush%2F' data-shr_title='Rise+of+Nations%3A+Militia+Rush'></a><a class='shareaholic-googleplusone' data-shr_size='medium' data-shr_count='true' data-shr_href='http%3A%2F%2Fkidakaka.com%2Fblog%2F2010%2F06%2F05%2Frise-of-nations-militia-rush%2F' data-shr_title='Rise+of+Nations%3A+Militia+Rush'></a></div><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><!-- End Shareaholic LikeButtonSetTop Automatic --><p><a href="http://kidakaka.com/blog/wp-content/uploads/2010/06/militia_rush.jpg"><img style="display: block; margin-left: auto; margin-right: auto; border: 0pt none;" title="militia_rush" src="http://kidakaka.com/blog/wp-content/uploads/2010/06/militia_rush_thumb.jpg" border="0" alt="militia_rush" width="451" height="255" /></a></p>
<p>When I first heard about the idea, it sounded crazy. Crazy enough that it might just work!! Now kids, dont try this at home, you need a special set of conditions for this to work. You for one have to be Turks (since this strategy uses the Turks powers to the fullest). If your target happens to be Lakota (well you have hit the jackpot then!!)</p>
<p>Notice the above screenshot (its the 7th minute), what the Turkish player does is focus on booming, he builds many villagers (since they are cheap and fast), and gathers a decent amount of resources. With the surplus villies, he scouts for ruins. He ensures that he does Mil2 before he hits Classical age (that way not only military researches are cheaper, the siege is also available). On hitting Classical age, he builds not one but two siege workshops (since each workshop gives 2 free siege weapons for the Turks).</p>
<p>He also has ensured that he as a tower built, in Classical age, he researches Militia, which as we know is an extreme defensive tactic to fight an invasion.</p>
<p><em>(Contribution from Ameya Mane)</em></p>
<blockquote><p>Build a senate and research Despotism. That way your villies get a +2 attack bonus. Also build a university in the background and have one scholar at least, this is your back-up plan in case you fail to retain the capital &#8211; in which case now you can safely boom.</p></blockquote>
<p>Now, the money move … he gathers all his villagers and converts them into militia. That as his defense for his siege engines, he launches an attack on the hapless capital of his enemy. 7th minute, 4 siege engines … that&#8217;s fast.</p>
<p>Like all rushes, this move also depends on knowing beforehand the location of the capital and scouting.</p>
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		<item>
		<title>Rise of Nations: Barbarian Rally tips</title>
		<link>http://kidakaka.com/blog/2010/04/08/rise-of-nations-barbarian-rally-tips/</link>
		<comments>http://kidakaka.com/blog/2010/04/08/rise-of-nations-barbarian-rally-tips/#comments</comments>
		<pubDate>Thu, 08 Apr 2010 00:45:00 +0000</pubDate>
		<dc:creator>Prasad</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[ctw]]></category>
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		<guid isPermaLink="false">http://kidakaka.com/blog/2010/04/08/rise-of-nations-barbarian-rally-tips/</guid>
		<description><![CDATA[If you ever decide to explore the game without the multi-player aspect, then you are bound to check out the Conquer the World campaigns which are a part of the single player campaigns that one can play. The Barbarian Rally is a scenario type which is described as follows - Barbarian Rally: Take control of [...]]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><div class='shareaholic-like-buttonset' style='float:none;height:30px;'><a class='shareaholic-fblike' data-shr_layout='button_count' data-shr_showfaces='false' data-shr_href='http%3A%2F%2Fkidakaka.com%2Fblog%2F2010%2F04%2F08%2Frise-of-nations-barbarian-rally-tips%2F' data-shr_title='Rise+of+Nations%3A+Barbarian+Rally+tips'></a><a class='shareaholic-googleplusone' data-shr_size='medium' data-shr_count='true' data-shr_href='http%3A%2F%2Fkidakaka.com%2Fblog%2F2010%2F04%2F08%2Frise-of-nations-barbarian-rally-tips%2F' data-shr_title='Rise+of+Nations%3A+Barbarian+Rally+tips'></a></div><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><!-- End Shareaholic LikeButtonSetTop Automatic --><p><a href="http://kidakaka.com/blog/wp-content/uploads/2010/04/barb_rally_1.jpg"><img style="display: block; margin-left: auto; margin-right: auto; border: 0pt none;" title="barb_rally_1" src="http://kidakaka.com/blog/wp-content/uploads/2010/04/barb_rally_1_thumb.jpg" border="0" alt="barb_rally_1" width="451" height="255" /></a></p>
<p>If you ever decide to explore the game without the multi-player aspect, then you are bound to check out the Conquer the World campaigns which are a part of the single player campaigns that one can play. The Barbarian Rally is a scenario type which is described as follows -</p>
<blockquote><p><strong>Barbarian Rally</strong>: Take control of a neutral territory in one of the early turns in the campaign and then defend your city against a constant onslaught of barbarians. It&#8217;s a defense mission, so increase the defenses around your city with towers and the like. Produce military units to remain close to your city and intercept the invading forces. The invaders increase over the course of the mission, so expect to be nearly surrounded in the mission&#8217;s concluding minutes.</p></blockquote>
<p>I am playing in the Tough mode, so was expecting an early onslaught, the good part about this scenario is the resources that you are given. Be wise to utilize them properly. To reach the classical age, you will need to research 9 technologies, which is a resource hogging strategy. A better idea is to go into defensive mode and be prepared.</p>
<p>This strategy worked for me -</p>
<ol>
<li>Build towers, the more the merrier</li>
<li>Definitely go for one more city, you will need the gold that you get out of the trade for building archers</li>
<li>Build 2-3 archers per tower and city, garrison them</li>
<li>Next go for a mix of HI and LI</li>
<li>Garrison soldiers to heal them</li>
<li>Keep a watchout for siege weapons and take them out on priority</li>
<li>Build an outpost, not only will it increase the size of your city, but also it will reveal hidden enemies (<em>Contributed by Ameya Mane)</em></li>
<li>In the end of the game, you will be swamped … take all your villagers and put them on repair mode. Especially the towers and the capital</li>
</ol>
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		<title>Rise of Nations: Egyptians are wondrous</title>
		<link>http://kidakaka.com/blog/2010/01/24/rise-of-nations-egyptians-are-wondrous/</link>
		<comments>http://kidakaka.com/blog/2010/01/24/rise-of-nations-egyptians-are-wondrous/#comments</comments>
		<pubDate>Sun, 24 Jan 2010 13:38:23 +0000</pubDate>
		<dc:creator>Prasad</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[riseofnations]]></category>
		<category><![CDATA[strategy]]></category>
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		<guid isPermaLink="false">http://kidakaka.com/blog/2010/01/24/rise-of-nations-egyptians-are-wondrous/</guid>
		<description><![CDATA[In my earlier post, I had said that strategies in game have to be civilization specific. This is the first of that series. Today I was playing 1 v 3 Tough on British Isles, being Egyptians, I decided to go on the front foot from the word go, and while I was battling on the [...]]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><div class='shareaholic-like-buttonset' style='float:none;height:30px;'><a class='shareaholic-fblike' data-shr_layout='button_count' data-shr_showfaces='false' data-shr_href='http%3A%2F%2Fkidakaka.com%2Fblog%2F2010%2F01%2F24%2Frise-of-nations-egyptians-are-wondrous%2F' data-shr_title='Rise+of+Nations%3A+Egyptians+are+wondrous'></a><a class='shareaholic-googleplusone' data-shr_size='medium' data-shr_count='true' data-shr_href='http%3A%2F%2Fkidakaka.com%2Fblog%2F2010%2F01%2F24%2Frise-of-nations-egyptians-are-wondrous%2F' data-shr_title='Rise+of+Nations%3A+Egyptians+are+wondrous'></a></div><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><!-- End Shareaholic LikeButtonSetTop Automatic --><p><a href="http://kidakaka.com/blog/wp-content/uploads/2010/01/wonders_egypt1.jpg"><img style="display: block; margin-left: auto; margin-right: auto; border: 0pt none;" title="wonders_egypt1" src="http://kidakaka.com/blog/wp-content/uploads/2010/01/wonders_egypt1_thumb.jpg" border="0" alt="wonders_egypt1" width="448" height="269" /></a></p>
<p>In my earlier post, I had said that strategies in game have to be <a href="http://kidakaka.com/blog/2010/01/11/rise-of-nations-strategy-should-be-civilization-specific/">civilization specific</a>. This is the first of that series. Today I was playing 1 v 3 Tough on British Isles, being Egyptians, I decided to go on the front foot from the word go, and while I was battling on the opponent’s islands, I was building wonders and booming steadily on mine. The key to Egyptians dominating is based on exactly this point, wonders. To illustrate this point and to take screenshots, I ran one more game this time 1 v 1 Tough on a random map.</p>
<p>Egyptians have multiple benefits which can be used right from the start. One of the foremost is the 7 farms per city benefit. Not only do the farms generate food, but also they generate a small trickle of gold. So right at the start of the game, aim for 150 food and 150 gold (this is the time when everyone goes for Sci 2). As an Egyptian, you can start building the Hanging Gardens (+50 Knowledge). By the time you are finished building this, you would be aging to Classical age. Now, the HG comes in handy, with generating an extra +50 knowledge, you can age faster, gather more knowledge.</p>
<p>Having an early access to all wonders one age before they are available to you means that you get to pick and choose the best of them. In the image below, I have built Versailles and Statue of Liberty by the Enlightenment age.</p>
<p><a href="http://kidakaka.com/blog/wp-content/uploads/2010/01/wonders_egypt2.jpg"><img style="display: block; margin-left: auto; margin-right: auto; border: 0pt none;" title="wonders_egypt2" src="http://kidakaka.com/blog/wp-content/uploads/2010/01/wonders_egypt2_thumb.jpg" border="0" alt="wonders_egypt2" width="448" height="269" /></a></p>
<p>In a standard game, a tough computer opponent would have attacked you at least once, and would have started on some wonders to compete against your wonder streak. That also means if you get the Terracotta Army and gather free Light Infantry (LI), then you have resources, wonders and an army, whereas your opponent has only 2 of those 3.</p>
<p>In this game, I built some 8 wonders (Hanging Gardens, Colossus, Terracotta Army, Versailles, Statue of Liberty, Red Fort, Forbidden City and Taj Mahal), and all of them before they were accessible to the other opponent. I won this game through a simple wonder victory.</p>
<p>The Egyptians are a flexible lot, as long as you actively target specific wonders, you can be very lethal. Some of the best games I have played as a strong economy and an unbeatable army have been as Egyptians. The right strategy for this civilization is to do a delayed rush (aim for during the 3rd age). By this age, you will have a trickle of LI’s from the Terracotta Army, 4-5 HI, 2 siege weapons and some Egyptian cavalry (camels) and you are set. Go for the nearest city, with the spoils you boom. With the booming resources, build wonders. Rinse repeat.</p>
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		<title>Rise of Nations: Strategy should be civilization specific</title>
		<link>http://kidakaka.com/blog/2010/01/11/rise-of-nations-strategy-should-be-civilization-specific/</link>
		<comments>http://kidakaka.com/blog/2010/01/11/rise-of-nations-strategy-should-be-civilization-specific/#comments</comments>
		<pubDate>Mon, 11 Jan 2010 11:21:35 +0000</pubDate>
		<dc:creator>Prasad</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[riseofnations]]></category>
		<category><![CDATA[strategy]]></category>
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		<guid isPermaLink="false">http://kidakaka.com/blog/?p=705</guid>
		<description><![CDATA[Any season player will tell you that the choice of civilization will make or break your game. This is all the more true in multi-player games. When our lot started playing, we quickly realized that certain nations are way much better than the rest. Soon, some of us developed their styles around certain civilizations. Amongst [...]]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><div class='shareaholic-like-buttonset' style='float:none;height:30px;'><a class='shareaholic-fblike' data-shr_layout='button_count' data-shr_showfaces='false' data-shr_href='http%3A%2F%2Fkidakaka.com%2Fblog%2F2010%2F01%2F11%2Frise-of-nations-strategy-should-be-civilization-specific%2F' data-shr_title='Rise+of+Nations%3A+Strategy+should+be+civilization+specific'></a><a class='shareaholic-googleplusone' data-shr_size='medium' data-shr_count='true' data-shr_href='http%3A%2F%2Fkidakaka.com%2Fblog%2F2010%2F01%2F11%2Frise-of-nations-strategy-should-be-civilization-specific%2F' data-shr_title='Rise+of+Nations%3A+Strategy+should+be+civilization+specific'></a></div><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><!-- End Shareaholic LikeButtonSetTop Automatic --><p>Any season player will tell you that the choice of civilization will make or break your game. This is all the more true in multi-player games. When our lot started playing, we quickly realized that certain nations are way much better than the rest. Soon, some of us developed their styles around certain civilizations. Amongst the entire lot, one of us could never figure out which is his best civ. He used to play the same with any civilization &#8230; soon it dawned on the rest of us, that this is the way the game is to be played. You need to be as good or as effective with any civilization. What needs to change is our choice of strategy.</p>
<p>For example, if you are Aztec, then you have to be a war-monger. You cannot stay in peace. If you are Greeks, then you have to boom and race ahead in terms of ages. So on and so forth. Some civilizations are well rounded. The Americans, Dutch &#8230; Indians &#8230; I think they are very well balanced to suit any strategy.</p>
<p>I know some of you may not agree, but I think the winning player is the one who can choose the right strategy with the right game play style with the right civilization. That&#8217;s the trick.</p>
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		<title>Rise of Nations: Delayed rush</title>
		<link>http://kidakaka.com/blog/2010/01/10/rise-of-nations-delayed-rush/</link>
		<comments>http://kidakaka.com/blog/2010/01/10/rise-of-nations-delayed-rush/#comments</comments>
		<pubDate>Sun, 10 Jan 2010 05:39:55 +0000</pubDate>
		<dc:creator>Prasad</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[riseofnations]]></category>
		<category><![CDATA[rushing]]></category>
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		<guid isPermaLink="false">http://kidakaka.com/blog/?p=690</guid>
		<description><![CDATA[In continuation to the earlier post on Rise of Nations, I realized that rushing strategy changes once you are on a sea map. The complications are there because you need to go Sci1, Mil1 and Com1 (to build a port). That means time management has to be absolutely spot on. The ante of the gamble [...]]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><div class='shareaholic-like-buttonset' style='float:none;height:30px;'><a class='shareaholic-fblike' data-shr_layout='button_count' data-shr_showfaces='false' data-shr_href='http%3A%2F%2Fkidakaka.com%2Fblog%2F2010%2F01%2F10%2Frise-of-nations-delayed-rush%2F' data-shr_title='Rise+of+Nations%3A+Delayed+rush'></a><a class='shareaholic-googleplusone' data-shr_size='medium' data-shr_count='true' data-shr_href='http%3A%2F%2Fkidakaka.com%2Fblog%2F2010%2F01%2F10%2Frise-of-nations-delayed-rush%2F' data-shr_title='Rise+of+Nations%3A+Delayed+rush'></a></div><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><!-- End Shareaholic LikeButtonSetTop Automatic --><p>In continuation to the <a href="http://kidakaka.com/blog/2010/01/09/ron-strategy-rushing/">earlier post</a> on Rise of Nations, I realized that rushing strategy changes once you are on a sea map. The complications are there because you need to go Sci1, Mil1 <em><strong>and</strong></em> Com1 (to build a port). That means time management has to be absolutely spot on. The ante of the gamble rises because by the time you have a sizeable army and navy to support the crossing, the opponent has gained significant advantage by booming.</p>
<p><a href="http://kidakaka.com/blog/wp-content/uploads/2010/01/sea_rush_1.jpg"><img style="display: block; margin-left: auto; margin-right: auto; border: 0pt none;" title="sea_rush_1" src="http://kidakaka.com/blog/wp-content/uploads/2010/01/sea_rush_1_thumb.jpg" border="0" alt="sea_rush_1" width="449" height="270" /></a></p>
<p>So one of the main decisions you have to take is – do you sacrifice economy or the element of surprise? Sea maps are generally long drawn out battles, and the quick rush at the start can really turn the tables. This is even more applicable against the AI. The moment you are across, the first thing should be to capture a city. That becomes your military base. All military upgrades you do on your home base, all unit production on your military base. Here is how I go about the delayed rush -</p>
<ol>
<li>Build two villagers and set them on timber</li>
<li>Research Sci1, then Civ1 (I try to strike a balance between speed and economy)</li>
<li>Build a farm, keep churning more villies</li>
<li>Build the second town and go for Com1 the moment it is feasible (54 food, 54 wood)</li>
<li>Focus on wood, build one more timber mill</li>
<li>Build a dock and some fishing ships, one to explore, the other (1-2 to fish)</li>
<li>By this time you are ready for Mil1, research and build a barracks. Note: Do not stop churning out villies, putting them on wood and farms</li>
<li>Aim for Classical age and while you are aging start building units at the barracks. I generally squeeze 3HI + 1 archer before I age.</li>
<li>The moment you age go for the senate. Research Despotism, this gives you 25% cheaper barrack units.</li>
<li>Now start churning barrack units. Atleast 3HI + 2LI. So you should be having 6HI + 2LI + 1 archer.</li>
<li>By this time, your fishing ship would have found your opponents shores, take your army (with the patriot), and head towards the shore. This should be around the seventh minute or so of the game, by which not many players have put together a navy. How to tackle with the navy we will deal later.</li>
<li>Board the shores, and head for the nearest city. Attack mercilessly, and take it down.</li>
<li>Search for enemy barracks and take it out as well. Wait for the city to assimilate.</li>
<li>Once the city is yours, then convert this into a military base. Barracks, Stables, Siege … the works.</li>
<li>A temple and a fort would also be advised. This gives you more space territory. More territory + attrition is a good defensive tactic.</li>
</ol>
<p>Now use your home base as an economic powerhouse, and the military base as the hammer and nail to drive into your opponents heart.</p>
<p>If you see the screenshot I have attached, I was playing against Americans, had managed to put two cities and launch an attack on the enemy shores. Found the second city, and took it. Then used it to take the capital and then the third city.</p>
<p><strong>Variants</strong></p>
<p>I have seen some folks wait for even some more time to research Mil2, and get some siege engines in place. That is also effective, but then to launch an attack you will also need some naval support to engage with the opponent’s navies.</p>
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		<title>Rise of Nations: Rushing</title>
		<link>http://kidakaka.com/blog/2010/01/09/ron-strategy-rushing/</link>
		<comments>http://kidakaka.com/blog/2010/01/09/ron-strategy-rushing/#comments</comments>
		<pubDate>Sat, 09 Jan 2010 04:11:00 +0000</pubDate>
		<dc:creator>Prasad</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[riseofnations]]></category>
		<category><![CDATA[rushing]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[tips]]></category>

		<guid isPermaLink="false">http://kidakaka.com/blog/?p=681</guid>
		<description><![CDATA[This is for all gamers who play Rise of Nations (and/or Thrones and Patriots). One of the most effective strategies is rushing early on in the game. I shall put it down with pros and cons that I have experienced in the last 18 months of playing the game. What is a rush? A rush [...]]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><div class='shareaholic-like-buttonset' style='float:none;height:30px;'><a class='shareaholic-fblike' data-shr_layout='button_count' data-shr_showfaces='false' data-shr_href='http%3A%2F%2Fkidakaka.com%2Fblog%2F2010%2F01%2F09%2Fron-strategy-rushing%2F' data-shr_title='Rise+of+Nations%3A+Rushing'></a><a class='shareaholic-googleplusone' data-shr_size='medium' data-shr_count='true' data-shr_href='http%3A%2F%2Fkidakaka.com%2Fblog%2F2010%2F01%2F09%2Fron-strategy-rushing%2F' data-shr_title='Rise+of+Nations%3A+Rushing'></a></div><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><!-- End Shareaholic LikeButtonSetTop Automatic --><p><a href="http://kidakaka.com/blog/wp-content/uploads/2010/01/rush.jpg"><img style="display: block; margin-left: auto; margin-right: auto; border: 0pt none;" title="rush" src="http://kidakaka.com/blog/wp-content/uploads/2010/01/rush_thumb.jpg" border="0" alt="rush" width="449" height="270" /></a></p>
<p>This is for all gamers who play Rise of Nations (and/or Thrones and Patriots). One of the most effective strategies is rushing early on in the game. I shall put it down with pros and cons that I have experienced in the last 18 months of playing the game.</p>
<p><strong>What is a rush? </strong></p>
<p>A rush is done by immediately launching into an attack and striking the opponent before he realizes what just happened. He might be building the 5th farm, getting ready to age, and boom! in comes your army from the darkness and takes his capital. Yeah &#8230; thats what I am talking about.</p>
<p><strong>How is it done?</strong></p>
<p>Pretty simple really. It&#8217;s one of the oldest tricks in the book.</p>
<ol>
<li>Research Mil1 (some civs already come with this, you are lucky then). An alternate is to go Sci1, Mil1 (but I feel you end up loosing precious timber)</li>
<li>Start scouting and build 2-3 villies and put atleast one on farming</li>
<li>Build a barrack and start churning out Heavy Infantry (HI). Use the scout on auto, and HI created on micro to search for more ruins. Fastest way to build your resources.</li>
<li>Build atleast 4 HI and start heading towards the general direction of your opponents capital. Ignore other cities, you will get to those later. If you are not able to find the capital, then only go for other cities.</li>
<li>Keep the unit queue in your barracks active. I aim for 6HI + 2LI (light infantry to take out archers). For speed you can do 5HI + 1LI as well.</li>
<li>The minute you find the capital, use all soldiers to attack the capital. Beware of towers and archers.</li>
<li>Keep an eye out for the opponent&#8217;s barracks. If you have been fast enough, then he should be constructing it right now. Use one HI to tear the construction down (but this is not your priority, the capital is)</li>
<li>That should do, you will get the capital sack (+500 resources). If you think that you can hold onto this city (i.e if you have suffered minimal damages, then continue churning more LI (2-3) and some bowmen. Then age. If you think you are going to loose the city, then start razing resources (timber first, farms next, temple, market, university in that order)</li>
</ol>
<p><strong>Counter</strong></p>
<p>You can counter a rush. Here&#8217;s how -</p>
<ol>
<li>Go Mil1 and build a barracks</li>
<li>Build a tower behind your capital. With behind I mean, keep the capital between the tower you build and the direction from which you most expect the attack from.</li>
<li>In the barracks build 1-2 archers</li>
<li>Focus on booming and aging to the next age. Post which the first research should be attrition in the tower</li>
</ol>
<p><strong>Pros</strong></p>
<ol>
<li>If done properly, you can now use the existing resources as a launchpad for the next opponent. I have seen players do double and triple rushes even taking out 3 players in a go</li>
<li>War happens far away from your capital leaving you with a busy resource churning capital</li>
<li>In the least it cripples the opponent and makes him ultra-paranoid</li>
</ol>
<p><strong>Cons</strong></p>
<ol>
<li>If countered well, you are left with a crippled economy and defenseless. It takes a good player to come out of this situation</li>
<li>If you are attacked by another player when your army is attacking someone else, then its bye-bye capital and without a city almost immediate loss</li>
</ol>
<p>In the screenshot I have attached, I was playing a 1-1 Arena match against a Tough comp (piece of cake). I started out with enough resources and a good civ (Turks – faster assimilation). I was not able to find the capital, so I took the city I could find (see the minimap). Then I got to see the border of the capital and moved towards that direction. By this time the Brit had made a barrack (+1 free archers). Fortunately I had 2 slingers to take on the archers. All is well <img src='http://kidakaka.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> . By the seventh minute I had taken 2 cities and game over.</p>
<p>Seasoned players, feel free to chip in.</p>
<p>Vipul says (and I agree) -</p>
<blockquote><p>If you see that the map is a sea map and you have already started plans for the rush, then you need to change strategies a little bit. You need to go for a delayed rush, and switch from pure rushing to<a href="http://kidakaka.com/blog/2010/01/10/rise-of-nations-delayed-rush/"> delayed rush</a> and booming.</p></blockquote>
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