Rise of Nations: Militia Rush 12

Rise of Nations: Militia Rush
When I first heard about the idea, it sounded crazy. Crazy enough that it might just work!! Now kids, dont try this at home, you need a special set of conditions for this to work. You for one have to be Turks (since this strategy uses the Turks powers to the fullest). If your target ...

Rise of Nations: Delayed rush 3

Rise of Nations: Delayed rush
In continuation to the earlier post on Rise of Nations, I realized that rushing strategy changes once you are on a sea map. The complications are there because you need to go Sci1, Mil1 and Com1 (to build a port). That means time management has to be absolutely spot on. The ante of the gamble ...

Rise of Nations: Rushing 11

Rise of Nations: Rushing
This is for all gamers who play Rise of Nations (and/or Thrones and Patriots). One of the most effective strategies is rushing early on in the game. I shall put it down with pros and cons that I have experienced in the last 18 months of playing the game. What is a rush? A rush ...