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	<title>Who? Me?? &#187; mcgonigal</title>
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		<title>Gaming as a Learning technology</title>
		<link>http://kidakaka.com/blog/2010/03/28/gaming-as-a-learning-technology/</link>
		<comments>http://kidakaka.com/blog/2010/03/28/gaming-as-a-learning-technology/#comments</comments>
		<pubDate>Sun, 28 Mar 2010 04:13:00 +0000</pubDate>
		<dc:creator>Prasad</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[gladwell]]></category>
		<category><![CDATA[mcgonigal]]></category>
		<category><![CDATA[social]]></category>
		<category><![CDATA[youth]]></category>

		<guid isPermaLink="false">http://kidakaka.com/blog/2010/03/24/gaming-as-a-learning-technology/</guid>
		<description><![CDATA[I was watching Jane McGonigal’s TED talk and her logic of gaming being a parallel learning track for this generation’s youth is pretty convincing. For example, a researcher at CMU through a survey has found that by the age of 21, a youngster has put in almost 10,000 hours of online gaming. Add to it [...]]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><div class='shareaholic-like-buttonset' style='float:none;height:30px;'><a class='shareaholic-fblike' data-shr_layout='button_count' data-shr_showfaces='false' data-shr_href='http%3A%2F%2Fkidakaka.com%2Fblog%2F2010%2F03%2F28%2Fgaming-as-a-learning-technology%2F' data-shr_title='Gaming+as+a+Learning+technology'></a><a class='shareaholic-googleplusone' data-shr_size='medium' data-shr_count='true' data-shr_href='http%3A%2F%2Fkidakaka.com%2Fblog%2F2010%2F03%2F28%2Fgaming-as-a-learning-technology%2F' data-shr_title='Gaming+as+a+Learning+technology'></a></div><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><!-- End Shareaholic LikeButtonSetTop Automatic --><p>I was watching Jane McGonigal’s <a href="http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html">TED talk</a> and her logic of gaming being a parallel learning track for this generation’s youth is pretty convincing.</p>
<p>For example, a researcher at CMU through a survey has found that by the age of 21, a youngster has put in almost 10,000 hours of online gaming.</p>
<p>Add to it Malcolm Gladwell’s 10,000 Hour rule of success, and you have a whole generation of teens who are virtuoso’s in gaming.</p>
<p>Compare this to the 10,080 hours of education that you attend in your secondary school (i.e. if you dont miss a single day of school), and you have an alternative track/medium where an individual is deeply engaged. I had earlier blogged about how games can be used to <a href="http://kidakaka.com/blog/2010/01/14/work-is-play/">engage people at work</a>. Well, the same holds true for education, and the platform is almost set. Now it’s for game designers to design games like <a href="http://www.superstructgame.org/">Superstruct</a> and <a href="http://www.urgentevoke.com/">Evoke</a>, so that modern day games (where the world spends 3 billion hours of online playing every week!!) can be harnessed to educate, collaborate and design new-age solutions for the world.</p>
<p>Jane further goes on to say how games can be used to solve world problems &#8211; you can watch the rest of her talk here<br />
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<p><strong>Related Links -</strong></p>
<p><a href="http://www.slideshare.net/avantgame/epic-win-why-gaming-is-the-future-of-learning">Slide deck on how gaming can be a learning technology</a></p>
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		<title>Using games to get better</title>
		<link>http://kidakaka.com/blog/2010/03/21/using-games-to-get-better/</link>
		<comments>http://kidakaka.com/blog/2010/03/21/using-games-to-get-better/#comments</comments>
		<pubDate>Sun, 21 Mar 2010 04:38:15 +0000</pubDate>
		<dc:creator>Prasad</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[gamedesign]]></category>
		<category><![CDATA[health]]></category>
		<category><![CDATA[mcgonigal]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[superbetter]]></category>

		<guid isPermaLink="false">http://kidakaka.com/blog/2010/03/21/using-games-to-get-better/</guid>
		<description><![CDATA[So what do you do when you fall ill or are suffering from an ailment? I usually go on a leave, sit at home and nurse (or be nursed) myself back to health. It takes some time, but the leave is a welcome break. I bet many of us do small variations of this. But [...]]]></description>
			<content:encoded><![CDATA[<!-- Start Shareaholic LikeButtonSetTop Automatic --><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><div class='shareaholic-like-buttonset' style='float:none;height:30px;'><a class='shareaholic-fblike' data-shr_layout='button_count' data-shr_showfaces='false' data-shr_href='http%3A%2F%2Fkidakaka.com%2Fblog%2F2010%2F03%2F21%2Fusing-games-to-get-better%2F' data-shr_title='Using+games+to+get+better'></a><a class='shareaholic-googleplusone' data-shr_size='medium' data-shr_count='true' data-shr_href='http%3A%2F%2Fkidakaka.com%2Fblog%2F2010%2F03%2F21%2Fusing-games-to-get-better%2F' data-shr_title='Using+games+to+get+better'></a></div><div style="clear: both; min-height: 1px; height: 3px; width: 100%;"></div><!-- End Shareaholic LikeButtonSetTop Automatic --><p>So what do you do when you fall ill or are suffering from an ailment?</p>
<p>I usually go on a leave, sit at home and nurse (or be nursed) myself back to health. It takes some time, but the leave is a welcome break. I bet many of us do small variations of this.</p>
<p>But what about long term ailments? I suck it up, and bear with it throughout the prescribed treatment time. Not anymore, the next time I get a chance (god forbid no!!), I will try Superbetter!! A game proposed by Jane McGonigal. Jane is a game designer, and she has taken several aspects of the popular multiplayer games and turned them into rules for this game … the multiplayer aspect is used because we need peer support when we are down, not feeling well … even heroes need help, why not us <img src='http://kidakaka.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>The primary idea is to transform the way we see us, not as someone suffering, but as someone who is a secret superhero … the basic tenets are listed below, but I suggest that you do go through the <a href="http://blog.avantgame.com/2009/09/super-better-or-how-to-turn-recovery.html">original post</a> -</p>
<blockquote><p>Mission #1: Create your SuperBetter secret identity. </p>
<p>Mission #2: Recruit your allies.</p>
<p>Mission #3: Find the bad guys.</p>
<p>Mission #4: Identify your power-ups.</p>
<p>Mission #5: Create your superhero to-do list.     </p>
</blockquote>
<p>Once you get out of the victim view (that’s #1), then you can make a list of milestones towards a full recovery (that’s the #5). You do not have to do everything on your own, find people who will help you on your way (that’s #2) … also know what things you have to conquer (#3), and the things that make you feel better (#4). </p>
<p>It makes me almost look forward to a time where I will get to try this out <img src='http://kidakaka.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':-D' class='wp-smiley' /> </p>
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