Path of Exile the right way to design a MMO

Back in 2010, when I was hankering for a Diablo clone, I tried out a lot of games … Torchlight, Guildwars, World of Warcraft, Borderlands, Fortune Online, Path of Exile (it was still in beta), Deus Ex, The Elder Scrolls series and finally found some solace in Rise of Nations. As someone who had spent the better part of his undergrad days playing Diablo II and its expansion, I always have a fond memories for this series.

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