Category: Games

Path of Exile the right way to design a MMO

Back in 2010, when I was hankering for a Diablo clone, I tried out a lot of games … Torchlight, Guildwars, World of Warcraft, Borderlands, Fortune Online, Path of Exile (it was still in beta), Deus Ex, The Elder Scrolls series and finally found some solace in Rise of Nations. As someone who had spent the better part of his...

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Good job with Battle.net Blizzard!

Good Launchers I am a huge fan of Blizzard. In fact I have pretty much played everything that they have released … right from Blackthorne (a 2D Scroller) to Warcraft Series. World of Warcraft is one of the games where I have paid more than 1000 USD to the company before I realized it was eating away into my life....

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Heaps about Creeps

Team Liquid released an infographic last month on creeps. If you do not know what a creep is, then clearly you have not played the StarCraft series. I’d suggest giving it a go on Battle.net! Related: Google’s Zerg Rush Easter Egg Solstice Arena – Zynga’s answer to MOBA Rise of Social Media in E-commerce Sacred

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Banished

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  On February 18th, an Indie game was launched on Steam. Interestingly enough there already was a Reddit community for it, and the game developer had done an AMA on it. I chanced on this gem of a game last week and decided to give it a try. The game is selling on Steam for 20 USD, and it’s a...

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TESO Beta launch the disaster

4 days back, I was pumped up to get the beta invite for The Elder Scrolls Online. This is my experience over the weekend. Mega Download The launcher expected 25 GB of free disk space, and the entire download was around 21 GB. It took me a total of 80 hours to download this monster and my poor desktop was...

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The Elder Scrolls Online Beta Invite

When Zenimax and Bethesda Studios announced the making of The Elder Scrolls Online (TESO) MMORPG, I was thrilled!! Having played Morrowind, Oblivion and Skyrim … I am completely familiar with the TES Lore. The one pet peeve (which almost all TES players would agree) was the fact that none of the games hitherto did not have multi-player support. Multi-player Support...

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Free to Play != Pay to Win

There have been games and there have been great games. Most of these games require a huge amount of time and effort to create and maintain. Along with just the technical overheads, there is also the community management aspect of the game. In short, if a company or a publishing house is releasing a game, they have to make money....

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